Lines Matching refs:attribSlot
323 for (u32 attribSlot=0; attribSlot<MODEL_NUM_ATTRIBUTES; attribSlot++) in GeometryPassInit() local
325 … GeometryPass.attribs[i].attributeBuffer[attribSlot] = LoadModelBuffer(MODEL_FILES[i][attribSlot], in GeometryPassInit()
327 … s_modelAttributeLayout[attribSlot].elementSize); in GeometryPassInit()
345 for (u32 attribSlot=0; attribSlot<MODEL_NUM_ATTRIBUTES; attribSlot++) in GeometryPassInit() local
348 s_modelAttributeLayout[attribSlot].shaderVarName, in GeometryPassInit()
349 attribSlot, in GeometryPassInit()
351 s_modelAttributeLayout[attribSlot].attribFormat); in GeometryPassInit()
493 for (u32 attribSlot=0; attribSlot<G_BUFFER_NUM_ATTRIBUTES; attribSlot++) in LightingPassInit() local
496 s_LightingAttributeLayout[attribSlot].shaderVarName, in LightingPassInit()
497 attribSlot, in LightingPassInit()
499 s_LightingAttributeLayout[attribSlot].attribFormat); in LightingPassInit()
599 for (u32 attribSlot=0; attribSlot<G_BUFFER_NUM_ATTRIBUTES; attribSlot++) in BuffersPassInit() local
602 s_gBufferAttributeLayout[attribSlot].shaderVarName, in BuffersPassInit()
603 attribSlot, in BuffersPassInit()
605 s_gBufferAttributeLayout[attribSlot].attribFormat); in BuffersPassInit()
629 for (u32 attribSlot=0; attribSlot<MODEL_NUM_ATTRIBUTES; attribSlot++) in SceneFree() local
631 GX2RDestroyBuffer(&GeometryPass.attribs[i].attributeBuffer[attribSlot]); in SceneFree()
644 for (u32 attribSlot=0; attribSlot<G_BUFFER_NUM_ATTRIBUTES; attribSlot++) in SceneFree() local
646 GX2RDestroyBuffer(&LightingPass.attribs.attributeBuffer[attribSlot]); in SceneFree()
654 for (u32 attribSlot=0; attribSlot<G_BUFFER_NUM_ATTRIBUTES; attribSlot++) in SceneFree() local
656 GX2RDestroyBuffer(&BuffersPass.attribs.attributeBuffer[attribSlot]); in SceneFree()
779 for (u32 attribSlot=0; attribSlot<MODEL_NUM_ATTRIBUTES; attribSlot++) in GeometryPassDraw() local
781 …UTSetAttributeBuffer(&GeometryPass.attribs[s_modelIdx].attributeBuffer[attribSlot], attribSlot, 0); in GeometryPassDraw()
858 for (u32 attribSlot=0; attribSlot<G_BUFFER_NUM_ATTRIBUTES; attribSlot++) in LightingPassDraw() local
860 GX2UTSetAttributeBuffer(&LightingPass.attribs.attributeBuffer[attribSlot], attribSlot, 0); in LightingPassDraw()
916 for (u32 attribSlot=0; attribSlot<G_BUFFER_NUM_ATTRIBUTES; attribSlot++) in BuffersPassDraw() local
918 GX2UTSetAttributeBuffer(&BuffersPass.attribs.attributeBuffer[attribSlot], attribSlot, 0); in BuffersPassDraw()