Lines Matching refs:wait_handle
51 … protected EventWaitHandle wait_handle = new EventWaitHandle(false, EventResetMode.AutoReset); field in Nintendo.SDSG.KeyboardInputProcessorBase
463 wait_handle.Set(); in Abort()
605 wait_handle = new EventWaitHandle(false, EventResetMode.AutoReset); in InputThread()
621 wait_handle.Set(); in read_callback()
633 wait_handle.WaitOne(); in input_thread_proc()
874 private Semaphore wait_handle = new Semaphore(0, 2); field in Nintendo.SDSG.CatToucan
967 wait_handle.Close(); in ~CatToucan()
968 wait_handle = null; in ~CatToucan()
1018 lock (wait_handle) in read_callback()
1028 lock (wait_handle) in read_callback()
1043 wait_handle.Release(); in read_callback()
1052 lock (wait_handle) in StopRelay()
1056 wait_handle.Release(); in StopRelay()
1126 wait_handle.WaitOne(); in RelaySerialCharacters()