Lines Matching refs:ret
123 BOOL ret; in GFDGetVertexShader() local
144 while((ret = _GFDCheckBlockHeaderMagicVersions(pBlockHeader))) in GFDGetVertexShader()
191 return (ret && nHeaders >= index && nPrograms >= index); in GFDGetVertexShader()
196 BOOL ret; in GFDGetPixelShader() local
217 while((ret = _GFDCheckBlockHeaderMagicVersions(pBlockHeader))) in GFDGetPixelShader()
264 return (ret && nHeaders >= index && nPrograms >= index); in GFDGetPixelShader()
269 BOOL ret; in GFDGetGeometryShader() local
291 while((ret = _GFDCheckBlockHeaderMagicVersions(pBlockHeader))) in GFDGetGeometryShader()
351 return (ret && nHeaders >= index && nCopyPrograms >= index && nPrograms >= index); in GFDGetGeometryShader()
356 BOOL ret; in GFDGetComputeShader() local
377 while((ret = _GFDCheckBlockHeaderMagicVersions(pBlockHeader))) in GFDGetComputeShader()
424 return (ret && nHeaders >= index && nPrograms >= index); in GFDGetComputeShader()
810 BOOL ret; in GFDGetTexture() local
825 while((ret = _GFDCheckBlockHeaderMagicVersions(pBlockHeader))) in GFDGetTexture()
893 return (ret && headerFound && (pHeader->surface.imagePtr || pHeader->surface.mipPtr)); in GFDGetTexture()
899 BOOL ret; in GFDGetGX2RTexture() local
914 while((ret = _GFDCheckBlockHeaderMagicVersions(pBlockHeader))) in GFDGetGX2RTexture()
1000 if (ret && headerFound && (pHeader->surface.imagePtr || pHeader->surface.mipPtr)) in GFDGetGX2RTexture()