Lines Matching refs:nHeaders

126     u32 nHeaders  = 0;  in GFDGetVertexShader()  local
152 if(index == nHeaders) in GFDGetVertexShader()
163 nHeaders++; in GFDGetVertexShader()
183 if ( nHeaders > index && nPrograms > index ) in GFDGetVertexShader()
191 return (ret && nHeaders >= index && nPrograms >= index); in GFDGetVertexShader()
199 u32 nHeaders = 0; in GFDGetPixelShader() local
225 if(index == nHeaders) in GFDGetPixelShader()
236 nHeaders++; in GFDGetPixelShader()
256 if ( nHeaders > index && nPrograms > index ) in GFDGetPixelShader()
264 return (ret && nHeaders >= index && nPrograms >= index); in GFDGetPixelShader()
272 u32 nHeaders = 0; in GFDGetGeometryShader() local
299 if(index == nHeaders) in GFDGetGeometryShader()
310 nHeaders++; in GFDGetGeometryShader()
343 if ( nHeaders > index && nPrograms > index && nCopyPrograms > index) in GFDGetGeometryShader()
351 return (ret && nHeaders >= index && nCopyPrograms >= index && nPrograms >= index); in GFDGetGeometryShader()
359 u32 nHeaders = 0; in GFDGetComputeShader() local
385 if(index == nHeaders) in GFDGetComputeShader()
396 nHeaders++; in GFDGetComputeShader()
416 if ( nHeaders > index && nPrograms > index ) in GFDGetComputeShader()
424 return (ret && nHeaders >= index && nPrograms >= index); in GFDGetComputeShader()
434 u32 nHeaders = 0; in GFDGetVertexShaderPointer() local
451 if(index == nHeaders) in GFDGetVertexShaderPointer()
461 nHeaders++; in GFDGetVertexShaderPointer()
485 if ( nHeaders > index && nPrograms > index ) in GFDGetVertexShaderPointer()
506 u32 nHeaders = 0; in GFDGetPixelShaderPointer() local
523 if(index == nHeaders) in GFDGetPixelShaderPointer()
533 nHeaders++; in GFDGetPixelShaderPointer()
557 if ( nHeaders > index && nPrograms > index ) in GFDGetPixelShaderPointer()
578 u32 nHeaders = 0; in GFDGetGeometryShaderPointer() local
596 if(index == nHeaders) in GFDGetGeometryShaderPointer()
607 nHeaders++; in GFDGetGeometryShaderPointer()
650 if (nHeaders > index && nPrograms > index && nCopyPrograms > index) in GFDGetGeometryShaderPointer()
671 u32 nHeaders = 0; in GFDGetComputeShaderPointer() local
688 if(index == nHeaders) in GFDGetComputeShaderPointer()
698 nHeaders++; in GFDGetComputeShaderPointer()
722 if (nHeaders > index && nPrograms > index) in GFDGetComputeShaderPointer()
766 u32 nHeaders = 0; in GFDGetTextureAlignmentSize() local
787 if(index == nHeaders) in GFDGetTextureAlignmentSize()
793 nHeaders++; in GFDGetTextureAlignmentSize()
813 u32 nHeaders = 0; in GFDGetTexture() local
833 if(index == nHeaders) in GFDGetTexture()
844 nHeaders++; in GFDGetTexture()
902 u32 nHeaders = 0; in GFDGetGX2RTexture() local
922 if(index == nHeaders) in GFDGetGX2RTexture()
933 nHeaders++; in GFDGetGX2RTexture()
992 if (nHeaders > index + 1) in GFDGetGX2RTexture()
1018 u32 nHeaders = 0; in GFDGetTexturePointer() local
1035 if(index == nHeaders) in GFDGetTexturePointer()
1046 nHeaders++; in GFDGetTexturePointer()
1085 if (nHeaders > index + 1) in GFDGetTexturePointer()