Lines Matching refs:height

40 	if (CursorColliding(this->x, this->y, this->width, this->height))  in CursorOver()
56 …CursorColliding(this->x, this->y + this->height / 2 + this->height * visibleCount / 2, this->width… in CursorOver()
61 …CursorColliding(this->x, this->y - this->height / 2 - this->height * visibleCount / 2, this->width… in CursorOver()
87 this->bar.y = this->y - this->height * 5.5; in Update()
169 CursorY() = window->GetY() + this->y - (this->height + this->height * TabSubIndex()) * flipMul; in Update()
175 …hOffset, this->y - (this->height / 2 + this->height * visibleCount / 2) * flipMul, this->width - w… in Update()
177 …int choice = (window->GetY() + this->y - (this->height / 2) * flipMul - CursorY()) / this->height in Update()
204 …olliding(this->x, this->y - (this->height / 2 + this->height * visibleCount / 2) * flipMul, this->… in Update()
230 if (CursorColliding(this->x, this->y, this->width, this->height)) in Update()
241 float arrowWidth = this->height; in Draw()
247 … 2 - arrowWidth / 2, this->y, this->z + 0.0035), CVec2(arrowWidth, this->height), CVec4(0.1, 0.1, … in Draw()
252 … 2 - arrowWidth / 2, this->y, this->z + 0.0035), CVec2(arrowWidth, this->height), CVec4(0.0, 0.0, … in Draw()
256 …h / 2, this->y, this->z + 0.0032), CVec2(this->width - arrowWidth, this->height * 0.7), CVec4(1.0,… in Draw()
259 …- arrowWidth / 2, this->y, this->z + 0.005), CVec2(arrowWidth / 2, this->height / 2), CVec4(0.8, 0… in Draw()
274 …GetY() + this->y - this->height / 2 - this->height * count < -1.0 && window->GetY() + this->y + th… in Draw()
286 …(this->x, this->y - (this->height / 2 + this->height * count / 2) * flipMul, this->z + 0.02), CVec… in Draw()
296 float startY = this->y - this->height * flipMul; in Draw()
301 … (this->over - position) * this->height * flipMul, this->z + 0.0205), CVec2(this->width - widthOff… in Draw()
309 … 2, startY, this->z + 0.021), CVec2(this->width - this->bar.width, this->height * 0.7), CVec4(1.0,… in Draw()
311 startY -= this->height * flipMul; in Draw()
316 this->bar.y = this->y - this->height * 5.5 * flipMul; in Draw()