Lines Matching refs:flipMul
79 float flipMul = 1.0; in Update() local
81 flipMul = -1.0; in Update()
169 CursorY() = window->GetY() + this->y - (this->height + this->height * TabSubIndex()) * flipMul; in Update()
175 …Offset, this->y - (this->height / 2 + this->height * visibleCount / 2) * flipMul, this->width - wi… in Update()
177 …ce = (window->GetY() + this->y - (this->height / 2) * flipMul - CursorY()) / this->height * flipMu… in Update()
204 …his->x, this->y - (this->height / 2 + this->height * visibleCount / 2) * flipMul, this->width, thi… in Update()
277 float flipMul = 1.0; in Draw() local
279 flipMul = -1.0; in Draw()
286 …DrawBox(CVec3(this->x, this->y - (this->height / 2 + this->height * count / 2) * flipMul, this->z … in Draw()
296 float startY = this->y - this->height * flipMul; in Draw()
301 …DrawQuad(CVec3(this->x - widthOffset, startY - (this->over - position) * this->height * flipMul, t… in Draw()
311 startY -= this->height * flipMul; in Draw()
316 this->bar.y = this->y - this->height * 5.5 * flipMul; in Draw()