Lines Matching refs:pHeader

24     GX2VertexShader *pHeader;  in DEMOGFDReadVertexShader()  local
50 pHeader = (GX2VertexShader *)DEMOAllocEx(headerSize, PPC_IO_BUFFER_ALIGN); in DEMOGFDReadVertexShader()
58 ret = GFDGetVertexShader(pHeader, pProgram, index, pData); in DEMOGFDReadVertexShader()
63 pHeader->shaderPtr = NULL; in DEMOGFDReadVertexShader()
64 pHeader->shaderProgram = shaderProgram; in DEMOGFDReadVertexShader()
65 *ppShader = pHeader; in DEMOGFDReadVertexShader()
72 if(pHeader) in DEMOGFDReadVertexShader()
73 DEMOFree(pHeader); in DEMOGFDReadVertexShader()
84 GX2PixelShader *pHeader; in DEMOGFDReadPixelShader() local
114 pHeader = (GX2PixelShader *)DEMOAllocEx(headerSize, PPC_IO_BUFFER_ALIGN); in DEMOGFDReadPixelShader()
123 ret = GFDGetPixelShader(pHeader, pProgram, index, pData); in DEMOGFDReadPixelShader()
128 pHeader->shaderPtr = NULL; in DEMOGFDReadPixelShader()
129 pHeader->shaderProgram = shaderProgram; in DEMOGFDReadPixelShader()
130 *ppShader = pHeader; in DEMOGFDReadPixelShader()
137 if(pHeader) in DEMOGFDReadPixelShader()
138 DEMOFree(pHeader); in DEMOGFDReadPixelShader()
149 GX2GeometryShader *pHeader; in DEMOGFDReadGeometryShader() local
178 pHeader = (GX2GeometryShader *)DEMOAllocEx(headerSize, PPC_IO_BUFFER_ALIGN); in DEMOGFDReadGeometryShader()
193 ret = GFDGetGeometryShader(pHeader, pProgram, pCopyProgram, index, pData); in DEMOGFDReadGeometryShader()
200 pHeader->shaderPtr = NULL; in DEMOGFDReadGeometryShader()
201 pHeader->shaderProgram = shaderProgram; in DEMOGFDReadGeometryShader()
202 pHeader->copyShaderPtr = NULL; in DEMOGFDReadGeometryShader()
203 pHeader->copyShaderProgram = copyShaderProgram; in DEMOGFDReadGeometryShader()
204 *ppShader = pHeader; in DEMOGFDReadGeometryShader()
210 if(pHeader) in DEMOGFDReadGeometryShader()
211 DEMOFree(pHeader); in DEMOGFDReadGeometryShader()
226 GX2ComputeShader *pHeader; in DEMOGFDReadComputeShader() local
252 pHeader = (GX2ComputeShader *)DEMOAllocEx(headerSize, PPC_IO_BUFFER_ALIGN); in DEMOGFDReadComputeShader()
260 ret = GFDGetComputeShader(pHeader, pProgram, index, pData); in DEMOGFDReadComputeShader()
265 pHeader->shaderPtr = NULL; in DEMOGFDReadComputeShader()
266 pHeader->shaderProgram = shaderProgram; in DEMOGFDReadComputeShader()
267 *ppShader = pHeader; in DEMOGFDReadComputeShader()
274 if(pHeader) in DEMOGFDReadComputeShader()
275 DEMOFree(pHeader); in DEMOGFDReadComputeShader()
286 GX2Texture *pHeader; in DEMOGFDReadTexture() local
310 pHeader = (GX2Texture *)DEMOAllocEx(headerSize, PPC_IO_BUFFER_ALIGN); in DEMOGFDReadTexture()
312 ret = GFDGetGX2RTexture(pHeader, index, pData); in DEMOGFDReadTexture()
318 if(pHeader) in DEMOGFDReadTexture()
319 DEMOFree(pHeader); in DEMOGFDReadTexture()
326 *ppTexture = pHeader; in DEMOGFDReadTexture()