Lines Matching refs:depthBuffer

94 void GX2UTClearRectOp(GX2ColorBuffer *colorBuffer, GX2DepthBuffer *depthBuffer, 
138 GX2DepthBuffer *depthBuffer, in GX2UTClearOp() argument
146 ASSERT(colorBuffer || depthBuffer); in GX2UTClearOp()
155 dstRect.right = GX2Max(1, depthBuffer->surface.width >> depthBuffer->viewMip); in GX2UTClearOp()
156 dstRect.bottom = GX2Max(1, depthBuffer->surface.height >> depthBuffer->viewMip); in GX2UTClearOp()
161 GX2UTClearRectOp(colorBuffer, depthBuffer, r, g, b, a, in GX2UTClearOp()
223 GX2DepthBuffer *depthBuffer, f32 depthClear, in GX2UTClearSurfaceRect() argument
246 if ( depthBuffer ) in GX2UTClearSurfaceRect()
248 db = *depthBuffer; in GX2UTClearSurfaceRect()
312 GX2DepthBuffer *depthBuffer, f32 depthClear, u8 stencilClear, in GX2UTSetAndClearSurfaceRect() argument
320 depthBuffer, depthClear, stencilClear, in GX2UTSetAndClearSurfaceRect()
386 GX2DepthBuffer *depthBuffer, in GX2UTClearSurface() argument
395 ASSERT(dstSurface != NULL || depthBuffer != NULL); in GX2UTClearSurface()
410 dstRect.right = GX2Max(1, depthBuffer->surface.width); in GX2UTClearSurface()
411 dstRect.bottom = GX2Max(1, depthBuffer->surface.height); in GX2UTClearSurface()
416 depthBuffer, depthClear, stencilClear, clearFlags, hiStencil); in GX2UTClearSurface()
453 GX2DepthBuffer *depthBuffer, in GX2UTClearBuffersEx() argument
460 ASSERT(colorBuffer || depthBuffer); in GX2UTClearBuffersEx()
477 dstRect.right = GX2Max(1, depthBuffer->surface.width >> depthBuffer->viewMip); in GX2UTClearBuffersEx()
478 dstRect.bottom = GX2Max(1, depthBuffer->surface.height >> depthBuffer->viewMip); in GX2UTClearBuffersEx()
489 GX2UTClearRectOp(colorBuffer, depthBuffer, r, g, b, a, in GX2UTClearBuffersEx()
575 GX2_INLINE void GX2UTClearDepthStencil(GX2DepthBuffer *depthBuffer, GX2ClearMode clearFlags) in GX2UTClearDepthStencil() argument
577 ASSERT(depthBuffer); in GX2UTClearDepthStencil()
581 …GX2UTClearBuffersEx(NULL, depthBuffer, 0.0f, 0.0f, 0.0f, 0.0f, depthBuffer->clearDepth, depthBuffe… in GX2UTClearDepthStencil()
612 GX2_INLINE void GX2UTClearDepthStencilEx(GX2DepthBuffer *depthBuffer, in GX2UTClearDepthStencilEx() argument
618 …GX2UTClearBuffersEx(NULL, depthBuffer, 0.0f, 0.0f, 0.0f, 0.0f, depthValue, stencilValue, clearFlag… in GX2UTClearDepthStencilEx()
651 GX2_INLINE void GX2UTClearBuffers(GX2ColorBuffer *colorBuffer, GX2DepthBuffer *depthBuffer, in GX2UTClearBuffers() argument
654 ASSERT(depthBuffer); in GX2UTClearBuffers()
658 …GX2UTClearBuffersEx(colorBuffer, depthBuffer, r, g, b, a, depthBuffer->clearDepth, depthBuffer->cl… in GX2UTClearBuffers()
701 … GX2DepthBuffer *depthBuffer, f32 depthClear, u8 stencilClear, in GX2UTSetAndClearSurface() argument
707 GX2UTClearSurface(dstSurface, dstMip, dstSlice, r, g, b, a, depthBuffer, in GX2UTSetAndClearSurface()
736 void GX2UTInvalidateHiStencilRect(GX2UTRect *dstRect, GX2DepthBuffer *depthBuffer);