Lines Matching refs:pShaders
1017 …n gpuVer, GFDEndianSwapMode swapMode, GFDAlignMode alignMode, u32 numShader, GFDShaders2 *pShaders) in WriteFileShader() argument
1022 return (*pgfd->WriteFileShader2)(pFilename, gpuVer, swapMode, alignMode, numShader, pShaders); in WriteFileShader()
1025 if (pShaders->pComputeShader != NULL) { in WriteFileShader()
1033 shader1.pGeometryShader = pShaders->pGeometryShader; in WriteFileShader()
1034 shader1.pPixelShader = pShaders->pPixelShader; in WriteFileShader()
1035 shader1.pVertexShader = pShaders->pVertexShader; in WriteFileShader()
1040 …n gpuVer, GFDEndianSwapMode swapMode, GFDAlignMode alignMode, u32 numShader, GFDShaders2 *pShaders) in AppendWriteFileShader() argument
1045 …eturn (*pgfd->AppendWriteFileShader2)(pFilename, gpuVer, swapMode, alignMode, numShader, pShaders); in AppendWriteFileShader()
1048 if (pShaders->pComputeShader != NULL) { in AppendWriteFileShader()
1056 shader1.pGeometryShader = pShaders->pGeometryShader; in AppendWriteFileShader()
1057 shader1.pPixelShader = pShaders->pPixelShader; in AppendWriteFileShader()
1058 shader1.pVertexShader = pShaders->pVertexShader; in AppendWriteFileShader()
1063 …FileShaderAsCode(GFDFunc *pgfd, char* pFilename, GFDEndianSwapMode swapMode, GFDShaders2 *pShaders) in WriteFileShaderAsCode() argument
1068 return (*pgfd->WriteFileShaderAsCode2)(pFilename, swapMode, pShaders); in WriteFileShaderAsCode()
1071 if (pShaders->pComputeShader != NULL) { in WriteFileShaderAsCode()
1079 shader1.pGeometryShader = pShaders->pGeometryShader; in WriteFileShaderAsCode()
1080 shader1.pPixelShader = pShaders->pPixelShader; in WriteFileShaderAsCode()
1081 shader1.pVertexShader = pShaders->pVertexShader; in WriteFileShaderAsCode()