Lines Matching refs:shaders

1668     GFDShaders2 shaders = {0};  in GFDWriteFileShader()  local
1675 shaders.abiVersion = GFD_DLL_ABI_VERSION; in GFDWriteFileShader()
1676 shaders.pVertexShader = pShadersOrig->pVertexShader; in GFDWriteFileShader()
1677 shaders.pGeometryShader = pShadersOrig->pGeometryShader; in GFDWriteFileShader()
1678 shaders.pPixelShader = pShadersOrig->pPixelShader; in GFDWriteFileShader()
1680 return GFDWriteFileShader2(pFilename, gpuVer, swapMode, alignMode, numShader, &shaders); in GFDWriteFileShader()
1794 GFDShaders2 shaders = {0}; in GFDAppendWriteFileShader() local
1802 shaders.abiVersion = GFD_DLL_ABI_VERSION; in GFDAppendWriteFileShader()
1803 shaders.pVertexShader = pShadersOrig->pVertexShader; in GFDAppendWriteFileShader()
1804 shaders.pGeometryShader = pShadersOrig->pGeometryShader; in GFDAppendWriteFileShader()
1805 shaders.pPixelShader = pShadersOrig->pPixelShader; in GFDAppendWriteFileShader()
1808 return GFDAppendWriteFileShader2(pFilename, gpuVer, swapMode, alignMode, numShader, &shaders); in GFDAppendWriteFileShader()
2565 GFDShaders2 shaders = {0}; in GFDWriteFileShaderAsCode() local
2573 shaders.abiVersion = GFD_DLL_ABI_VERSION; in GFDWriteFileShaderAsCode()
2574 shaders.pVertexShader = pShadersOrig->pVertexShader; in GFDWriteFileShaderAsCode()
2575 shaders.pGeometryShader = pShadersOrig->pGeometryShader; in GFDWriteFileShaderAsCode()
2576 shaders.pPixelShader = pShadersOrig->pPixelShader; in GFDWriteFileShaderAsCode()
2578 return GFDWriteFileShaderAsCodeWithSource(pFilename, swapMode, &shaders, NULL); in GFDWriteFileShaderAsCode()