Lines Matching refs:pVertexShader

1676     shaders.pVertexShader = pShadersOrig->pVertexShader;  in GFDWriteFileShader()
1738 if(NULL != pShaders[count].pVertexShader) in GFDWriteFileShader2()
1740 … if(!GFDWriteFileVertexShaderBlock(fpout, swapMode, alignMode, pShaders[count].pVertexShader)) in GFDWriteFileShader2()
1803 shaders.pVertexShader = pShadersOrig->pVertexShader; in GFDAppendWriteFileShader()
1867 if(NULL != pShaders[count].pVertexShader) in GFDAppendWriteFileShader2()
1869 … if(!GFDWriteFileVertexShaderBlock(fpout, swapMode, alignMode, pShaders[count].pVertexShader)) in GFDAppendWriteFileShader2()
2095 if(NULL != pShaders->pVertexShader) in GFDWriteFileShaderAsCodeWithSource()
2103 (u32 *) pShaders->pVertexShader->initialValues, in GFDWriteFileShaderAsCodeWithSource()
2104 … pShaders->pVertexShader->numInitialValues * sizeof(GX2UniformInitialValue), ""); in GFDWriteFileShaderAsCodeWithSource()
2109 int nElem = (pShaders->pVertexShader->shaderSize + 0x3) / 4; in GFDWriteFileShaderAsCodeWithSource()
2110 GFDEndianSwap8in32((u32*)pShaders->pVertexShader->shaderPtr, nElem); in GFDWriteFileShaderAsCodeWithSource()
2113 if ( pShadersSrc && pShadersSrc->pVertexShader ) in GFDWriteFileShaderAsCodeWithSource()
2116 char *p = strtok_s((char*)pShadersSrc->pVertexShader, "\r\n", &next_token); in GFDWriteFileShaderAsCodeWithSource()
2130 (u32 *) pShaders->pVertexShader->shaderPtr, in GFDWriteFileShaderAsCodeWithSource()
2131 pShaders->pVertexShader->shaderSize, "ALIGNVAR(256)"); in GFDWriteFileShaderAsCodeWithSource()
2134 pShaders->pVertexShader->numUniformBlocks, in GFDWriteFileShaderAsCodeWithSource()
2135 pShaders->pVertexShader->uniformBlocks); in GFDWriteFileShaderAsCodeWithSource()
2138 pShaders->pVertexShader->numUniforms, in GFDWriteFileShaderAsCodeWithSource()
2139 … pShaders->pVertexShader->uniformVars, pShaders->pVertexShader->initialValues); in GFDWriteFileShaderAsCodeWithSource()
2142 (u32 *) pShaders->pVertexShader->_loopVars, in GFDWriteFileShaderAsCodeWithSource()
2143 pShaders->pVertexShader->_numLoops * sizeof(GFDLoopVar), ""); in GFDWriteFileShaderAsCodeWithSource()
2146 pShaders->pVertexShader->numSamplers, in GFDWriteFileShaderAsCodeWithSource()
2147 pShaders->pVertexShader->samplerVars); in GFDWriteFileShaderAsCodeWithSource()
2150 pShaders->pVertexShader->numAttribs, in GFDWriteFileShaderAsCodeWithSource()
2151 pShaders->pVertexShader->attribVars); in GFDWriteFileShaderAsCodeWithSource()
2157 … _GFDWriteWordsAsHex(fpout, (u32 *) &pShaders->pVertexShader->_regs, sizeof(GFDVertexShaderRegs)); in GFDWriteFileShaderAsCodeWithSource()
2160 fprintf(fpout, " %u,\n", pShaders->pVertexShader->shaderSize); in GFDWriteFileShaderAsCodeWithSource()
2163 fprintf(fpout, " %s,\n", shaderModeName[(u32)pShaders->pVertexShader->shaderMode]); in GFDWriteFileShaderAsCodeWithSource()
2165 fprintf(fpout, " %u,\n", pShaders->pVertexShader->numUniformBlocks); in GFDWriteFileShaderAsCodeWithSource()
2166 if (pShaders->pVertexShader->numUniformBlocks) { in GFDWriteFileShaderAsCodeWithSource()
2172 fprintf(fpout, " %u,\n", pShaders->pVertexShader->numUniforms); in GFDWriteFileShaderAsCodeWithSource()
2173 if (pShaders->pVertexShader->numUniforms) { in GFDWriteFileShaderAsCodeWithSource()
2179 fprintf(fpout, " %u,\n", pShaders->pVertexShader->numInitialValues); in GFDWriteFileShaderAsCodeWithSource()
2180 if (pShaders->pVertexShader->numInitialValues) { in GFDWriteFileShaderAsCodeWithSource()
2186 fprintf(fpout, " %u,\n", pShaders->pVertexShader->_numLoops); in GFDWriteFileShaderAsCodeWithSource()
2187 if (pShaders->pVertexShader->_numLoops) { in GFDWriteFileShaderAsCodeWithSource()
2193 fprintf(fpout, " %u,\n", pShaders->pVertexShader->numSamplers); in GFDWriteFileShaderAsCodeWithSource()
2194 if (pShaders->pVertexShader->numSamplers) { in GFDWriteFileShaderAsCodeWithSource()
2200 fprintf(fpout, " %u,\n", pShaders->pVertexShader->numAttribs); in GFDWriteFileShaderAsCodeWithSource()
2201 if (pShaders->pVertexShader->numAttribs) { in GFDWriteFileShaderAsCodeWithSource()
2207 fprintf(fpout, " %d,\n", (u32)pShaders->pVertexShader->ringItemsize); in GFDWriteFileShaderAsCodeWithSource()
2209 fprintf(fpout, " (GX2Boolean)%d,\n", (u32)pShaders->pVertexShader->hasStreamOut); in GFDWriteFileShaderAsCodeWithSource()
2212 …_GFDWriteWordsAsHex(fpout, (u32 *) &pShaders->pVertexShader->streamOutVertexStride, sizeof(u32)*GX… in GFDWriteFileShaderAsCodeWithSource()
2574 shaders.pVertexShader = pShadersOrig->pVertexShader; in GFDWriteFileShaderAsCode()