Lines Matching refs:pShadersOrig
1666 … GFDEndianSwapMode swapMode, GFDAlignMode alignMode, u32 numShader, const GFDShaders *pShadersOrig) in GFDWriteFileShader() argument
1670 if (!pShadersOrig) in GFDWriteFileShader()
1676 shaders.pVertexShader = pShadersOrig->pVertexShader; in GFDWriteFileShader()
1677 shaders.pGeometryShader = pShadersOrig->pGeometryShader; in GFDWriteFileShader()
1678 shaders.pPixelShader = pShadersOrig->pPixelShader; in GFDWriteFileShader()
1792 … GFDEndianSwapMode swapMode, GFDAlignMode alignMode, u32 numShader, const GFDShaders *pShadersOrig) in GFDAppendWriteFileShader() argument
1796 if (!pShadersOrig) in GFDAppendWriteFileShader()
1803 shaders.pVertexShader = pShadersOrig->pVertexShader; in GFDAppendWriteFileShader()
1804 shaders.pGeometryShader = pShadersOrig->pGeometryShader; in GFDAppendWriteFileShader()
1805 shaders.pPixelShader = pShadersOrig->pPixelShader; in GFDAppendWriteFileShader()
2563 …DWriteFileShaderAsCode(char* pFilename, GFDEndianSwapMode swapMode, const GFDShaders *pShadersOrig) in GFDWriteFileShaderAsCode() argument
2567 if (!pShadersOrig) in GFDWriteFileShaderAsCode()
2574 shaders.pVertexShader = pShadersOrig->pVertexShader; in GFDWriteFileShaderAsCode()
2575 shaders.pGeometryShader = pShadersOrig->pGeometryShader; in GFDWriteFileShaderAsCode()
2576 shaders.pPixelShader = pShadersOrig->pPixelShader; in GFDWriteFileShaderAsCode()