Lines Matching refs:pGeometryShader

1677     shaders.pGeometryShader = pShadersOrig->pGeometryShader;  in GFDWriteFileShader()
1758 if(NULL != pShaders[count].pGeometryShader) in GFDWriteFileShader2()
1760 … if(!GFDWriteFileGeometryShaderBlock(fpout, swapMode, alignMode, pShaders[count].pGeometryShader)) in GFDWriteFileShader2()
1804 shaders.pGeometryShader = pShadersOrig->pGeometryShader; in GFDAppendWriteFileShader()
1887 if(NULL != pShaders[count].pGeometryShader) in GFDAppendWriteFileShader2()
1889 … if(!GFDWriteFileGeometryShaderBlock(fpout, swapMode, alignMode, pShaders[count].pGeometryShader)) in GFDAppendWriteFileShader2()
2325 if(NULL != pShaders->pGeometryShader ) in GFDWriteFileShaderAsCodeWithSource()
2332 (u32 *) pShaders->pGeometryShader->initialValues, in GFDWriteFileShaderAsCodeWithSource()
2333 … pShaders->pGeometryShader->numInitialValues * sizeof(GX2UniformInitialValue), ""); in GFDWriteFileShaderAsCodeWithSource()
2337 int nElem = ( pShaders->pGeometryShader->shaderSize + 0x3) / 4; in GFDWriteFileShaderAsCodeWithSource()
2338 GFDEndianSwap8in32((u32*) pShaders->pGeometryShader->shaderPtr, nElem); in GFDWriteFileShaderAsCodeWithSource()
2341 if ( pShadersSrc && pShadersSrc->pGeometryShader ) in GFDWriteFileShaderAsCodeWithSource()
2344 char *p = strtok_s((char*)pShadersSrc->pGeometryShader, "\r\n", &next_token); in GFDWriteFileShaderAsCodeWithSource()
2358 (u32 *) pShaders->pGeometryShader->shaderPtr, in GFDWriteFileShaderAsCodeWithSource()
2359 pShaders->pGeometryShader->shaderSize, "ALIGNVAR(256)"); in GFDWriteFileShaderAsCodeWithSource()
2364 int nElem = ( pShaders->pGeometryShader->copyShaderSize + 0x3) / 4; in GFDWriteFileShaderAsCodeWithSource()
2365 GFDEndianSwap8in32((u32*) pShaders->pGeometryShader->copyShaderPtr, nElem); in GFDWriteFileShaderAsCodeWithSource()
2369 (u32 *) pShaders->pGeometryShader->copyShaderPtr, in GFDWriteFileShaderAsCodeWithSource()
2370 pShaders->pGeometryShader->copyShaderSize, "ALIGNVAR(256)"); in GFDWriteFileShaderAsCodeWithSource()
2373 pShaders->pGeometryShader->numUniformBlocks, in GFDWriteFileShaderAsCodeWithSource()
2374 pShaders->pGeometryShader->uniformBlocks); in GFDWriteFileShaderAsCodeWithSource()
2377 pShaders->pGeometryShader->numUniforms, in GFDWriteFileShaderAsCodeWithSource()
2378 … pShaders->pGeometryShader->uniformVars, pShaders->pGeometryShader->initialValues); in GFDWriteFileShaderAsCodeWithSource()
2381 (u32 *) pShaders->pGeometryShader->_loopVars, in GFDWriteFileShaderAsCodeWithSource()
2382 pShaders->pGeometryShader->_numLoops * sizeof(GFDLoopVar), ""); in GFDWriteFileShaderAsCodeWithSource()
2385 pShaders->pGeometryShader->numSamplers, in GFDWriteFileShaderAsCodeWithSource()
2386 pShaders->pGeometryShader->samplerVars); in GFDWriteFileShaderAsCodeWithSource()
2392 …_GFDWriteWordsAsHex(fpout, (u32 *) &pShaders->pGeometryShader->_regs, sizeof(GFDGeometryShaderRegs… in GFDWriteFileShaderAsCodeWithSource()
2395 fprintf(fpout, " %u,\n", pShaders->pGeometryShader->shaderSize); in GFDWriteFileShaderAsCodeWithSource()
2397 fprintf(fpout, " %u,\n", pShaders->pGeometryShader->copyShaderSize); in GFDWriteFileShaderAsCodeWithSource()
2399 fprintf(fpout, " %s,\n", shaderModeName[(u32)pShaders->pGeometryShader->shaderMode]); in GFDWriteFileShaderAsCodeWithSource()
2401 fprintf(fpout, " %u,\n", pShaders->pGeometryShader->numUniformBlocks); in GFDWriteFileShaderAsCodeWithSource()
2402 if (pShaders->pGeometryShader->numUniformBlocks) { in GFDWriteFileShaderAsCodeWithSource()
2408 fprintf(fpout, " %u,\n", pShaders->pGeometryShader->numUniforms); in GFDWriteFileShaderAsCodeWithSource()
2409 if (pShaders->pGeometryShader->numUniforms) { in GFDWriteFileShaderAsCodeWithSource()
2415 fprintf(fpout, " %u,\n", pShaders->pGeometryShader->numInitialValues); in GFDWriteFileShaderAsCodeWithSource()
2416 if (pShaders->pGeometryShader->numInitialValues) { in GFDWriteFileShaderAsCodeWithSource()
2422 fprintf(fpout, " %u,\n", pShaders->pGeometryShader->_numLoops); in GFDWriteFileShaderAsCodeWithSource()
2423 if (pShaders->pGeometryShader->_numLoops) { in GFDWriteFileShaderAsCodeWithSource()
2429 fprintf(fpout, " %u,\n", pShaders->pGeometryShader->numSamplers); in GFDWriteFileShaderAsCodeWithSource()
2430 if (pShaders->pGeometryShader->numSamplers) { in GFDWriteFileShaderAsCodeWithSource()
2436 fprintf(fpout, " %d,\n", (u32)pShaders->pGeometryShader->ringItemsize); in GFDWriteFileShaderAsCodeWithSource()
2438 fprintf(fpout, " (GX2Boolean)%d,\n", (u32)pShaders->pGeometryShader->hasStreamOut); in GFDWriteFileShaderAsCodeWithSource()
2441 …_GFDWriteWordsAsHex(fpout, (u32 *) &pShaders->pGeometryShader->streamOutVertexStride, sizeof(u32)*… in GFDWriteFileShaderAsCodeWithSource()
2575 shaders.pGeometryShader = pShadersOrig->pGeometryShader; in GFDWriteFileShaderAsCode()