Lines Matching refs:pCSin64
576 u32 GFDRepackComputeShaderFor32Bit(GX2ComputeShader *pCSin64, GFDComputeShader *pCSout32) in GFDRepackComputeShaderFor32Bit() argument
578 assert(sizeof(pCSout32->_regs) == sizeof(pCSin64->_regs)); in GFDRepackComputeShaderFor32Bit()
579 memcpy(&pCSout32->_regs, pCSin64->_regs, sizeof(pCSout32->_regs)); in GFDRepackComputeShaderFor32Bit()
581 pCSout32->shaderSize = pCSin64->shaderSize; in GFDRepackComputeShaderFor32Bit()
582 pCSout32->shaderPtr = (u32) pCSin64->shaderPtr; in GFDRepackComputeShaderFor32Bit()
583 pCSout32->numUniformBlocks = pCSin64->numUniformBlocks; in GFDRepackComputeShaderFor32Bit()
584 pCSout32->uniformBlocks = (u32) pCSin64->uniformBlocks; in GFDRepackComputeShaderFor32Bit()
585 pCSout32->numUniforms = pCSin64->numUniforms; in GFDRepackComputeShaderFor32Bit()
586 pCSout32->uniformVars = (u32) pCSin64->uniformVars; in GFDRepackComputeShaderFor32Bit()
587 pCSout32->numInitialValues = pCSin64->numInitialValues; in GFDRepackComputeShaderFor32Bit()
588 pCSout32->initialValues = (u32) pCSin64->initialValues; in GFDRepackComputeShaderFor32Bit()
589 pCSout32->_numLoops = pCSin64->_numLoops; in GFDRepackComputeShaderFor32Bit()
590 pCSout32->_loopVars = (u32) pCSin64->_loopVars; in GFDRepackComputeShaderFor32Bit()
591 pCSout32->numSamplers = pCSin64->numSamplers; in GFDRepackComputeShaderFor32Bit()
592 pCSout32->samplerVars = (u32) pCSin64->samplerVars; in GFDRepackComputeShaderFor32Bit()
593 pCSout32->layout_size_x = pCSin64->layout_size_x; in GFDRepackComputeShaderFor32Bit()
594 pCSout32->layout_size_y = pCSin64->layout_size_y; in GFDRepackComputeShaderFor32Bit()
595 pCSout32->layout_size_z = pCSin64->layout_size_z; in GFDRepackComputeShaderFor32Bit()
596 pCSout32->Over64Mode = pCSin64->Over64Mode; in GFDRepackComputeShaderFor32Bit()
597 pCSout32->numWavesPerSIMD = pCSin64->numWavesPerSIMD; in GFDRepackComputeShaderFor32Bit()
598 pCSout32->shaderProgram = pCSin64->shaderProgram; in GFDRepackComputeShaderFor32Bit()