Lines Matching refs:numUniformBlocks

55     u32                 numUniformBlocks;  member
83 u32 numUniformBlocks; member
108 u32 numUniformBlocks; member
126 u32 numUniformBlocks; member
486 pVSout32->numUniformBlocks = pVSin64->numUniformBlocks; in GFDRepackVertexShaderFor32Bit()
521 pPSout32->numUniformBlocks = pPSin64->numUniformBlocks; in GFDRepackPixelShaderFor32Bit()
550 pGSout32->numUniformBlocks = pGSin64->numUniformBlocks; in GFDRepackGeometryShaderFor32Bit()
583 pCSout32->numUniformBlocks = pCSin64->numUniformBlocks; in GFDRepackComputeShaderFor32Bit()
679 …int nElements = 11 + vsCopy.numUniformBlocks + vsCopy.numUniforms + vsCopy.numSamplers + vsCopy.nu… in GFDCreateBlockRelocateHeaderVSH()
698 …GFDUniformBlock *pUB = (GFDUniformBlock *) malloc(sizeof(GFDUniformBlock)*vsCopy.numUniformBlocks); in GFDCreateBlockRelocateHeaderVSH()
704 size = GFDRepackUniformBlockArrayFor32Bit(vsCopy.uniformBlocks, pUB, vsCopy.numUniformBlocks); in GFDCreateBlockRelocateHeaderVSH()
707 …pAddr[nE] = (vsCopy.numUniformBlocks == 0) ? 0 : pOffset[oMain] + (u32)&vsCopy32.uniformBlocks - … in GFDCreateBlockRelocateHeaderVSH()
768 …GFDStringTable *pStrTable = GFDCreateStringTable( ( vsCopy.numUniformBlocks + vsCopy.numUniforms +… in GFDCreateBlockRelocateHeaderVSH()
772 for(u32 i = 0; i < vsCopy.numUniformBlocks; i++) in GFDCreateBlockRelocateHeaderVSH()
887 int nElements = 10 + psCopy.numUniformBlocks + 1*psCopy.numUniforms + psCopy.numSamplers; in GFDCreateBlockRelocateHeaderPSH()
905 …GFDUniformBlock *pUB = (GFDUniformBlock *) malloc(sizeof(GFDUniformBlock)*psCopy.numUniformBlocks); in GFDCreateBlockRelocateHeaderPSH()
906 size = GFDRepackUniformBlockArrayFor32Bit(psCopy.uniformBlocks, pUB, psCopy.numUniformBlocks); in GFDCreateBlockRelocateHeaderPSH()
909 …pAddr[nE] = (psCopy.numUniformBlocks == 0) ? 0 : pOffset[oMain] + (u32)&psCopy32.uniformBlocks - … in GFDCreateBlockRelocateHeaderPSH()
946 …GFDStringTable *pStrTable = GFDCreateStringTable( ( psCopy.numUniformBlocks + psCopy.numUniforms … in GFDCreateBlockRelocateHeaderPSH()
950 for(u32 i = 0; i < psCopy.numUniformBlocks; i++) in GFDCreateBlockRelocateHeaderPSH()
1057 …int nElements = 11 + gsCopy.numUniformBlocks + gsCopy.numUniforms + gsCopy.numSamplers /*+ gsCopy.… in GFDCreateBlockRelocateHeaderGSH()
1075 …GFDUniformBlock *pUB = (GFDUniformBlock *) malloc(sizeof(GFDUniformBlock)*gsCopy.numUniformBlocks); in GFDCreateBlockRelocateHeaderGSH()
1076 size = GFDRepackUniformBlockArrayFor32Bit(gsCopy.uniformBlocks, pUB, gsCopy.numUniformBlocks); in GFDCreateBlockRelocateHeaderGSH()
1079 …pAddr[nE] = (gsCopy.numUniformBlocks == 0) ? 0 : pOffset[oMain] + (u32)&gsCopy32.uniformBlocks - … in GFDCreateBlockRelocateHeaderGSH()
1116 …GFDStringTable *pStrTable = GFDCreateStringTable( ( gsCopy.numUniformBlocks + gsCopy.numUniforms … in GFDCreateBlockRelocateHeaderGSH()
1121 for(u32 i = 0; i < gsCopy.numUniformBlocks; i++) in GFDCreateBlockRelocateHeaderGSH()
1225 …GFDDataTable *pDT = GFDCreateDataTable(sizeof(GX2ComputeShader) + csCopy.numUniformBlocks * sizeof… in GFDCreateBlockRelocateHeaderCSH()
1234 int nElements = 10 + csCopy.numUniformBlocks + csCopy.numUniforms + csCopy.numSamplers; in GFDCreateBlockRelocateHeaderCSH()
1258 …GFDUniformBlock *pUB = (GFDUniformBlock *) malloc(sizeof(GFDUniformBlock)*csCopy.numUniformBlocks); in GFDCreateBlockRelocateHeaderCSH()
1264 size = GFDRepackUniformBlockArrayFor32Bit(csCopy.uniformBlocks, pUB, csCopy.numUniformBlocks); in GFDCreateBlockRelocateHeaderCSH()
1267 …pAddr[nE] = (csCopy.numUniformBlocks == 0) ? 0 : pOffset[oMain] + (u32)&csCopy32.uniformBlocks - … in GFDCreateBlockRelocateHeaderCSH()
1315 …GFDStringTable *pStrTable = GFDCreateStringTable( ( csCopy.numUniformBlocks + csCopy.numUniforms +… in GFDCreateBlockRelocateHeaderCSH()
1319 for(u32 i = 0; i < csCopy.numUniformBlocks; i++) in GFDCreateBlockRelocateHeaderCSH()
2134 pShaders->pVertexShader->numUniformBlocks, in GFDWriteFileShaderAsCodeWithSource()
2165 fprintf(fpout, " %u,\n", pShaders->pVertexShader->numUniformBlocks); in GFDWriteFileShaderAsCodeWithSource()
2166 if (pShaders->pVertexShader->numUniformBlocks) { in GFDWriteFileShaderAsCodeWithSource()
2258 pShaders->pPixelShader->numUniformBlocks, in GFDWriteFileShaderAsCodeWithSource()
2285 fprintf(fpout, " %u,\n", pShaders->pPixelShader->numUniformBlocks); in GFDWriteFileShaderAsCodeWithSource()
2286 if (pShaders->pPixelShader->numUniformBlocks) { in GFDWriteFileShaderAsCodeWithSource()
2373 pShaders->pGeometryShader->numUniformBlocks, in GFDWriteFileShaderAsCodeWithSource()
2401 fprintf(fpout, " %u,\n", pShaders->pGeometryShader->numUniformBlocks); in GFDWriteFileShaderAsCodeWithSource()
2402 if (pShaders->pGeometryShader->numUniformBlocks) { in GFDWriteFileShaderAsCodeWithSource()
2487 pShaders->pComputeShader->numUniformBlocks, in GFDWriteFileShaderAsCodeWithSource()
2513 fprintf(fpout, " %u,\n", pShaders->pComputeShader->numUniformBlocks); in GFDWriteFileShaderAsCodeWithSource()
2514 if (pShaders->pComputeShader->numUniformBlocks) { in GFDWriteFileShaderAsCodeWithSource()