Lines Matching refs:nElements
679 …int nElements = 11 + vsCopy.numUniformBlocks + vsCopy.numUniforms + vsCopy.numSamplers + vsCopy.nu… in GFDCreateBlockRelocateHeaderVSH() local
682 …u32 *pAddr = (u32*) malloc( nElements * sizeof(u32)); // src offsets into data block that nee… in GFDCreateBlockRelocateHeaderVSH()
683 …u32 *pOffset = (u32*) malloc( nElements * sizeof(u32)); // dst offsets into data block for, con… in GFDCreateBlockRelocateHeaderVSH()
685 memset(pOffset, 0, nElements * sizeof(u32)); in GFDCreateBlockRelocateHeaderVSH()
686 memset(pAddr, 0, nElements * sizeof(u32)); in GFDCreateBlockRelocateHeaderVSH()
833 …pOffset[nE] = GFDAddDataTable(pDT, pAddr, nElements * sizeof(u32)); // simply write out zeros now… in GFDCreateBlockRelocateHeaderVSH()
862 assert(nE <= nElements && "Too few offsets allocated"); in GFDCreateBlockRelocateHeaderVSH()
887 int nElements = 10 + psCopy.numUniformBlocks + 1*psCopy.numUniforms + psCopy.numSamplers; in GFDCreateBlockRelocateHeaderPSH() local
890 …u32 *pAddr = (u32*) malloc( nElements * sizeof(u32)); // src offsets into data block that nee… in GFDCreateBlockRelocateHeaderPSH()
891 …u32 *pOffset = (u32*) malloc( nElements * sizeof(u32)); // dst offsets into data block for, con… in GFDCreateBlockRelocateHeaderPSH()
892 memset(pOffset, 0, nElements * sizeof(u32)); in GFDCreateBlockRelocateHeaderPSH()
893 memset(pAddr, 0, nElements * sizeof(u32)); in GFDCreateBlockRelocateHeaderPSH()
1003 …pOffset[nE] = GFDAddDataTable(pDT, pAddr, nElements * sizeof(u32)); // simply write out zer… in GFDCreateBlockRelocateHeaderPSH()
1032 assert(nE <= nElements && "Too few offsets allocated"); in GFDCreateBlockRelocateHeaderPSH()
1057 …int nElements = 11 + gsCopy.numUniformBlocks + gsCopy.numUniforms + gsCopy.numSamplers /*+ gsCopy.… in GFDCreateBlockRelocateHeaderGSH() local
1060 …u32 *pAddr = (u32*) malloc( nElements * sizeof(u32)); // src offsets into data block that nee… in GFDCreateBlockRelocateHeaderGSH()
1061 …u32 *pOffset = (u32*) malloc( nElements * sizeof(u32)); // dst offsets into data block for, con… in GFDCreateBlockRelocateHeaderGSH()
1062 memset(pOffset, 0, nElements * sizeof(u32)); in GFDCreateBlockRelocateHeaderGSH()
1063 memset(pAddr, 0, nElements * sizeof(u32)); in GFDCreateBlockRelocateHeaderGSH()
1174 …pOffset[nE] = GFDAddDataTable(pDT, pAddr, nElements * sizeof(u32)); // simply write out zeros now… in GFDCreateBlockRelocateHeaderGSH()
1203 assert(nE <= nElements && "Too few offsets allocated"); in GFDCreateBlockRelocateHeaderGSH()
1234 int nElements = 10 + csCopy.numUniformBlocks + csCopy.numUniforms + csCopy.numSamplers; in GFDCreateBlockRelocateHeaderCSH() local
1237 …u32 *pAddr = (u32*) malloc( nElements * sizeof(u32)); // src offsets into data block that nee… in GFDCreateBlockRelocateHeaderCSH()
1238 …u32 *pOffset = (u32*) malloc( nElements * sizeof(u32)); // dst offsets into data block for, con… in GFDCreateBlockRelocateHeaderCSH()
1245 memset(pOffset, 0, nElements * sizeof(u32)); in GFDCreateBlockRelocateHeaderCSH()
1246 memset(pAddr, 0, nElements * sizeof(u32)); in GFDCreateBlockRelocateHeaderCSH()
1372 …pOffset[nE] = GFDAddDataTable(pDT, pAddr, nElements * sizeof(u32)); // simply write out zeros now… in GFDCreateBlockRelocateHeaderCSH()
1406 assert(nE <= nElements && "Too few offsets allocated"); in GFDCreateBlockRelocateHeaderCSH()