Lines Matching refs:fprintf

1928         fprintf(fp, "GX2AttribVar %s_attrib_vars[] = {\n", sName);  in _GFDWriteGX2AttributesAsCode()
1933 fprintf(fp," {\"%s\", %s, %u, %u}%c\n", pAVI->name, in _GFDWriteGX2AttributesAsCode()
1937 fprintf(fp,"};\n"); in _GFDWriteGX2AttributesAsCode()
1939 fprintf(fp,"\n"); in _GFDWriteGX2AttributesAsCode()
1947 fprintf(fp, "GX2SamplerVar %s_sampler_vars[] = {\n", sName); in _GFDWriteGX2SamplersAsCode()
1952 fprintf(fp," {\"%s\", %s, %u}%c\n", pSVI->name, in _GFDWriteGX2SamplersAsCode()
1956 fprintf(fp,"};\n"); in _GFDWriteGX2SamplersAsCode()
1958 fprintf(fp,"\n"); in _GFDWriteGX2SamplersAsCode()
1966 fprintf(fp, "GX2UniformVar %s_uniforms[] = {\n", sName); in _GFDWriteGX2UniformsAsCode()
1971 fprintf(fp," {\"%s\", %s, %u, %u, ", pUVI->name, in _GFDWriteGX2UniformsAsCode()
1974 fprintf(fp,"\n GX2_UNIFORM_BLOCK_INDEX_INVALID, "); in _GFDWriteGX2UniformsAsCode()
1976 fprintf(fp,"%u, ", pUVI->blockIndex); in _GFDWriteGX2UniformsAsCode()
1978 fprintf(fp,"}%c\n", (i==nUniforms-1)?' ':','); in _GFDWriteGX2UniformsAsCode()
1980 fprintf(fp,"};\n"); in _GFDWriteGX2UniformsAsCode()
1982 fprintf(fp,"\n"); in _GFDWriteGX2UniformsAsCode()
1990 fprintf(fp, "GX2UniformBlock %s_uniform_blocks[] = {\n", sName); in _GFDGX2UniformBlockAsCode()
1995 fprintf(fp," {\"%s\", %u, %u}%c\n", pUBI->name, in _GFDGX2UniformBlockAsCode()
1999 fprintf(fp,"};\n"); in _GFDGX2UniformBlockAsCode()
2001 fprintf(fp,"\n"); in _GFDGX2UniformBlockAsCode()
2009 fprintf(fp, " "); in _GFDWriteWordsAsHex()
2012 fprintf(fp,"0x%08x%c", ptr[j], (j==byteLen/4-1)?' ':','); in _GFDWriteWordsAsHex()
2016 fprintf(fp, " // 0x%04x\n ", j-3); in _GFDWriteWordsAsHex()
2018 fprintf(fp, "\n "); in _GFDWriteWordsAsHex()
2032 fprintf(fp, "%s static const u32 %s[%u] =\n{\n", attrib, name, byteLen/4); in _GFDWriteWordsAsCode()
2036 fprintf(fp, "\n};\n\n"); in _GFDWriteWordsAsCode()
2090 fprintf(fpout,"//--------------------------------------------------\n\n"); in GFDWriteFileShaderAsCodeWithSource()
2091 fprintf(fpout,"// This file is automatically generated by gfd.\n\n"); in GFDWriteFileShaderAsCodeWithSource()
2092 fprintf(fpout,"//--------------------------------------------------\n\n"); in GFDWriteFileShaderAsCodeWithSource()
2097 fprintf(fpout, "// ---------- %s Vertex Shader ----------\n\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2118 fprintf(fpout, "// Source Vertex Shader\n"); in GFDWriteFileShaderAsCodeWithSource()
2121 fprintf(fpout, "// %s\n", p); in GFDWriteFileShaderAsCodeWithSource()
2124 fprintf(fpout, "// End Source Vertex Shader\n"); in GFDWriteFileShaderAsCodeWithSource()
2153 fprintf(fpout, "\n"); in GFDWriteFileShaderAsCodeWithSource()
2154 fprintf(fpout, "\n"); in GFDWriteFileShaderAsCodeWithSource()
2155 fprintf(fpout, "static GX2VertexShader %s_VS = {\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2156 fprintf(fpout, " { // _regs\n"); in GFDWriteFileShaderAsCodeWithSource()
2158 fprintf(fpout, "\n },\n"); in GFDWriteFileShaderAsCodeWithSource()
2160 fprintf(fpout, " %u,\n", pShaders->pVertexShader->shaderSize); in GFDWriteFileShaderAsCodeWithSource()
2161 fprintf(fpout, " (void *) %s_VS_shaderPtr,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2163 fprintf(fpout, " %s,\n", shaderModeName[(u32)pShaders->pVertexShader->shaderMode]); in GFDWriteFileShaderAsCodeWithSource()
2165 fprintf(fpout, " %u,\n", pShaders->pVertexShader->numUniformBlocks); in GFDWriteFileShaderAsCodeWithSource()
2167 fprintf(fpout, " %s_VS_uniform_blocks,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2169 fprintf(fpout, " NULL,\n"); in GFDWriteFileShaderAsCodeWithSource()
2172 fprintf(fpout, " %u,\n", pShaders->pVertexShader->numUniforms); in GFDWriteFileShaderAsCodeWithSource()
2174 fprintf(fpout, " %s_VS_uniforms,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2176 fprintf(fpout, " NULL,\n"); in GFDWriteFileShaderAsCodeWithSource()
2179 fprintf(fpout, " %u,\n", pShaders->pVertexShader->numInitialValues); in GFDWriteFileShaderAsCodeWithSource()
2181 fprintf(fpout, " (GX2UniformInitialValue *) %s_VS_initial_values,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2183 fprintf(fpout, " NULL,\n"); in GFDWriteFileShaderAsCodeWithSource()
2186 fprintf(fpout, " %u,\n", pShaders->pVertexShader->_numLoops); in GFDWriteFileShaderAsCodeWithSource()
2188 fprintf(fpout, " (GFDLoopVar *) %s_VS_loop_vars,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2190 fprintf(fpout, " NULL,\n"); in GFDWriteFileShaderAsCodeWithSource()
2193 fprintf(fpout, " %u,\n", pShaders->pVertexShader->numSamplers); in GFDWriteFileShaderAsCodeWithSource()
2195 fprintf(fpout, " %s_VS_sampler_vars,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2197 fprintf(fpout, " NULL,\n"); in GFDWriteFileShaderAsCodeWithSource()
2200 fprintf(fpout, " %u,\n", pShaders->pVertexShader->numAttribs); in GFDWriteFileShaderAsCodeWithSource()
2202 fprintf(fpout, " %s_VS_attrib_vars,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2204 fprintf(fpout, " NULL,\n"); in GFDWriteFileShaderAsCodeWithSource()
2207 fprintf(fpout, " %d,\n", (u32)pShaders->pVertexShader->ringItemsize); in GFDWriteFileShaderAsCodeWithSource()
2209 fprintf(fpout, " (GX2Boolean)%d,\n", (u32)pShaders->pVertexShader->hasStreamOut); in GFDWriteFileShaderAsCodeWithSource()
2211 fprintf(fpout, " { \n"); in GFDWriteFileShaderAsCodeWithSource()
2213 fprintf(fpout, "\n },\n"); in GFDWriteFileShaderAsCodeWithSource()
2216 fprintf(fpout, "};\n\n\n"); in GFDWriteFileShaderAsCodeWithSource()
2222 fprintf(fpout, "// ---------- %s Pixel Shader ----------\n\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2242 fprintf(fpout, "// Source Pixel Shader\n"); in GFDWriteFileShaderAsCodeWithSource()
2245 fprintf(fpout, "// %s\n", p); in GFDWriteFileShaderAsCodeWithSource()
2248 fprintf(fpout, "// End Source Pixel Shader\n"); in GFDWriteFileShaderAsCodeWithSource()
2273 fprintf(fpout, "\n"); in GFDWriteFileShaderAsCodeWithSource()
2274 fprintf(fpout, "\n"); in GFDWriteFileShaderAsCodeWithSource()
2275 fprintf(fpout, "static GX2PixelShader %s_PS = {\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2276 fprintf(fpout, " { // _regs\n"); in GFDWriteFileShaderAsCodeWithSource()
2278 fprintf(fpout, "\n },\n"); in GFDWriteFileShaderAsCodeWithSource()
2280 fprintf(fpout, " %u,\n", pShaders->pPixelShader->shaderSize); in GFDWriteFileShaderAsCodeWithSource()
2281 fprintf(fpout, " (void *) %s_PS_shaderPtr,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2283 fprintf(fpout, " %s,\n", shaderModeName[(u32)pShaders->pPixelShader->shaderMode]); in GFDWriteFileShaderAsCodeWithSource()
2285 fprintf(fpout, " %u,\n", pShaders->pPixelShader->numUniformBlocks); in GFDWriteFileShaderAsCodeWithSource()
2287 fprintf(fpout, " %s_PS_uniform_blocks,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2289 fprintf(fpout, " NULL,\n"); in GFDWriteFileShaderAsCodeWithSource()
2292 fprintf(fpout, " %u,\n", pShaders->pPixelShader->numUniforms); in GFDWriteFileShaderAsCodeWithSource()
2294 fprintf(fpout, " %s_PS_uniforms,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2296 fprintf(fpout, " NULL,\n"); in GFDWriteFileShaderAsCodeWithSource()
2299 fprintf(fpout, " %u,\n", pShaders->pPixelShader->numInitialValues); in GFDWriteFileShaderAsCodeWithSource()
2301 fprintf(fpout, " (GX2UniformInitialValue *) %s_PS_initial_values,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2303 fprintf(fpout, " NULL,\n"); in GFDWriteFileShaderAsCodeWithSource()
2306 fprintf(fpout, " %u,\n", pShaders->pPixelShader->_numLoops); in GFDWriteFileShaderAsCodeWithSource()
2308 fprintf(fpout, " (GFDLoopVar *) %s_PS_loop_vars,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2310 fprintf(fpout, " NULL,\n"); in GFDWriteFileShaderAsCodeWithSource()
2313 fprintf(fpout, " %u,\n", pShaders->pPixelShader->numSamplers); in GFDWriteFileShaderAsCodeWithSource()
2315 fprintf(fpout, " %s_PS_sampler_vars,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2317 fprintf(fpout, " NULL,\n"); in GFDWriteFileShaderAsCodeWithSource()
2321 fprintf(fpout, "};\n\n\n"); in GFDWriteFileShaderAsCodeWithSource()
2327 fprintf(fpout, "// ---------- %s Geometry Shader ----------\n\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2346 fprintf(fpout, "// Source Geometry Shader\n"); in GFDWriteFileShaderAsCodeWithSource()
2349 fprintf(fpout, "// %s\n", p); in GFDWriteFileShaderAsCodeWithSource()
2352 fprintf(fpout, "// End Source Geometry Shader\n"); in GFDWriteFileShaderAsCodeWithSource()
2388 fprintf(fpout, "\n"); in GFDWriteFileShaderAsCodeWithSource()
2389 fprintf(fpout, "\n"); in GFDWriteFileShaderAsCodeWithSource()
2390 fprintf(fpout, "static GX2GeometryShader %s_GS = {\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2391 fprintf(fpout, " { // _regs\n"); in GFDWriteFileShaderAsCodeWithSource()
2393 fprintf(fpout, "\n },\n"); in GFDWriteFileShaderAsCodeWithSource()
2395 fprintf(fpout, " %u,\n", pShaders->pGeometryShader->shaderSize); in GFDWriteFileShaderAsCodeWithSource()
2396 fprintf(fpout, " (void *) %s_GS_shaderPtr,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2397 fprintf(fpout, " %u,\n", pShaders->pGeometryShader->copyShaderSize); in GFDWriteFileShaderAsCodeWithSource()
2398 fprintf(fpout, " (void *) %s_GS_copyShaderPtr,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2399 fprintf(fpout, " %s,\n", shaderModeName[(u32)pShaders->pGeometryShader->shaderMode]); in GFDWriteFileShaderAsCodeWithSource()
2401 fprintf(fpout, " %u,\n", pShaders->pGeometryShader->numUniformBlocks); in GFDWriteFileShaderAsCodeWithSource()
2403 fprintf(fpout, " %s_GS_uniform_blocks,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2405 fprintf(fpout, " NULL,\n"); in GFDWriteFileShaderAsCodeWithSource()
2408 fprintf(fpout, " %u,\n", pShaders->pGeometryShader->numUniforms); in GFDWriteFileShaderAsCodeWithSource()
2410 fprintf(fpout, " %s_GS_uniforms,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2412 fprintf(fpout, " NULL,\n"); in GFDWriteFileShaderAsCodeWithSource()
2415 fprintf(fpout, " %u,\n", pShaders->pGeometryShader->numInitialValues); in GFDWriteFileShaderAsCodeWithSource()
2417 fprintf(fpout, " (GX2UniformInitialValue *) %s_GS_initial_values,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2419 fprintf(fpout, " NULL,\n"); in GFDWriteFileShaderAsCodeWithSource()
2422 fprintf(fpout, " %u,\n", pShaders->pGeometryShader->_numLoops); in GFDWriteFileShaderAsCodeWithSource()
2424 fprintf(fpout, " (GFDLoopVar *) %s_GS_loop_vars,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2426 fprintf(fpout, " NULL,\n"); in GFDWriteFileShaderAsCodeWithSource()
2429 fprintf(fpout, " %u,\n", pShaders->pGeometryShader->numSamplers); in GFDWriteFileShaderAsCodeWithSource()
2431 fprintf(fpout, " %s_GS_sampler_vars,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2433 fprintf(fpout, " NULL,\n"); in GFDWriteFileShaderAsCodeWithSource()
2436 fprintf(fpout, " %d,\n", (u32)pShaders->pGeometryShader->ringItemsize); in GFDWriteFileShaderAsCodeWithSource()
2438 fprintf(fpout, " (GX2Boolean)%d,\n", (u32)pShaders->pGeometryShader->hasStreamOut); in GFDWriteFileShaderAsCodeWithSource()
2440 fprintf(fpout, " { \n"); in GFDWriteFileShaderAsCodeWithSource()
2442 fprintf(fpout, "\n },\n"); in GFDWriteFileShaderAsCodeWithSource()
2445 fprintf(fpout, "};\n\n\n"); in GFDWriteFileShaderAsCodeWithSource()
2452 fprintf(fpout, "// ---------- %s Compute Shader ----------\n\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2471 fprintf(fpout, "// Source Compute Shader\n"); in GFDWriteFileShaderAsCodeWithSource()
2474 fprintf(fpout, "// %s\n", p); in GFDWriteFileShaderAsCodeWithSource()
2477 fprintf(fpout, "// End Source Compute Shader\n"); in GFDWriteFileShaderAsCodeWithSource()
2502 fprintf(fpout, "\n"); in GFDWriteFileShaderAsCodeWithSource()
2503 fprintf(fpout, "\n"); in GFDWriteFileShaderAsCodeWithSource()
2504 fprintf(fpout, "static GX2ComputeShader %s_CS = {\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2505 fprintf(fpout, " { // _regs\n"); in GFDWriteFileShaderAsCodeWithSource()
2507 fprintf(fpout, "\n },\n"); in GFDWriteFileShaderAsCodeWithSource()
2509 fprintf(fpout, " %u,\n", pShaders->pComputeShader->shaderSize); in GFDWriteFileShaderAsCodeWithSource()
2510 fprintf(fpout, " (void *) %s_CS_shaderPtr,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2513 fprintf(fpout, " %u,\n", pShaders->pComputeShader->numUniformBlocks); in GFDWriteFileShaderAsCodeWithSource()
2515 fprintf(fpout, " %s_CS_uniform_blocks,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2517 fprintf(fpout, " NULL,\n"); in GFDWriteFileShaderAsCodeWithSource()
2520 fprintf(fpout, " %u,\n", pShaders->pComputeShader->numUniforms); in GFDWriteFileShaderAsCodeWithSource()
2522 fprintf(fpout, " %s_CS_uniforms,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2524 fprintf(fpout, " NULL,\n"); in GFDWriteFileShaderAsCodeWithSource()
2527 fprintf(fpout, " %u,\n", pShaders->pComputeShader->numInitialValues); in GFDWriteFileShaderAsCodeWithSource()
2529 fprintf(fpout, " (GX2UniformInitialValue *) %s_CS_initial_values,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2531 fprintf(fpout, " NULL,\n"); in GFDWriteFileShaderAsCodeWithSource()
2534 fprintf(fpout, " %u,\n", pShaders->pComputeShader->_numLoops); in GFDWriteFileShaderAsCodeWithSource()
2536 fprintf(fpout, " (GFDLoopVar *) %s_CS_loop_vars,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2538 fprintf(fpout, " NULL,\n"); in GFDWriteFileShaderAsCodeWithSource()
2541 fprintf(fpout, " %u,\n", pShaders->pComputeShader->numSamplers); in GFDWriteFileShaderAsCodeWithSource()
2543 fprintf(fpout, " %s_CS_sampler_vars,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2545 fprintf(fpout, " NULL,\n"); in GFDWriteFileShaderAsCodeWithSource()
2548 fprintf(fpout, " %u,\n", pShaders->pComputeShader->layout_size_x); in GFDWriteFileShaderAsCodeWithSource()
2549 fprintf(fpout, " %u,\n", pShaders->pComputeShader->layout_size_y); in GFDWriteFileShaderAsCodeWithSource()
2550 fprintf(fpout, " %u,\n", pShaders->pComputeShader->layout_size_z); in GFDWriteFileShaderAsCodeWithSource()
2551 fprintf(fpout, " (GX2Boolean)%d,\n", (u32)pShaders->pComputeShader->Over64Mode); in GFDWriteFileShaderAsCodeWithSource()
2552 fprintf(fpout, " %d,\n", (u32)pShaders->pComputeShader->numWavesPerSIMD); in GFDWriteFileShaderAsCodeWithSource()
2555 fprintf(fpout, "};\n\n\n"); in GFDWriteFileShaderAsCodeWithSource()