Lines Matching refs:basename
2061 char basename[BASEMAX], tempname[BASEMAX]; in GFDWriteFileShaderAsCodeWithSource() local
2066 basename[0]=0; in GFDWriteFileShaderAsCodeWithSource()
2069 strncat_s(basename, BASEMAX, slash1+1, BASEMAX-1); in GFDWriteFileShaderAsCodeWithSource()
2072 strncat_s(basename, BASEMAX, pFilename, BASEMAX-1); in GFDWriteFileShaderAsCodeWithSource()
2074 dot = strrchr(basename, '.'); in GFDWriteFileShaderAsCodeWithSource()
2097 fprintf(fpout, "// ---------- %s Vertex Shader ----------\n\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2102 _GFDWriteWordsAsCode(fpout, makeName(tempname, basename, "_VS_initial_values", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2129 _GFDWriteWordsAsCode(fpout, makeName(tempname, basename, "_VS_shaderPtr", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2133 _GFDGX2UniformBlockAsCode(fpout, makeName(tempname, basename, "_VS", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2137 _GFDWriteGX2UniformsAsCode(fpout, makeName(tempname, basename, "_VS", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2141 _GFDWriteWordsAsCode(fpout, makeName(tempname, basename, "_VS_loop_vars", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2145 _GFDWriteGX2SamplersAsCode(fpout, makeName(tempname, basename, "_VS", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2149 _GFDWriteGX2AttributesAsCode(fpout, makeName(tempname, basename, "_VS", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2155 fprintf(fpout, "static GX2VertexShader %s_VS = {\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2161 fprintf(fpout, " (void *) %s_VS_shaderPtr,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2167 fprintf(fpout, " %s_VS_uniform_blocks,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2174 fprintf(fpout, " %s_VS_uniforms,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2181 fprintf(fpout, " (GX2UniformInitialValue *) %s_VS_initial_values,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2188 fprintf(fpout, " (GFDLoopVar *) %s_VS_loop_vars,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2195 fprintf(fpout, " %s_VS_sampler_vars,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2202 fprintf(fpout, " %s_VS_attrib_vars,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2222 fprintf(fpout, "// ---------- %s Pixel Shader ----------\n\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2226 _GFDWriteWordsAsCode(fpout, makeName(tempname, basename, "_PS_initial_values", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2253 _GFDWriteWordsAsCode(fpout, makeName(tempname, basename, "_PS_shaderPtr", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2257 _GFDGX2UniformBlockAsCode(fpout, makeName(tempname, basename, "_PS", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2261 _GFDWriteGX2UniformsAsCode(fpout, makeName(tempname, basename, "_PS", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2265 _GFDWriteWordsAsCode(fpout, makeName(tempname, basename, "_PS_loop_vars", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2269 _GFDWriteGX2SamplersAsCode(fpout, makeName(tempname, basename, "_PS", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2275 fprintf(fpout, "static GX2PixelShader %s_PS = {\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2281 fprintf(fpout, " (void *) %s_PS_shaderPtr,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2287 fprintf(fpout, " %s_PS_uniform_blocks,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2294 fprintf(fpout, " %s_PS_uniforms,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2301 fprintf(fpout, " (GX2UniformInitialValue *) %s_PS_initial_values,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2308 fprintf(fpout, " (GFDLoopVar *) %s_PS_loop_vars,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2315 fprintf(fpout, " %s_PS_sampler_vars,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2327 fprintf(fpout, "// ---------- %s Geometry Shader ----------\n\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2331 _GFDWriteWordsAsCode(fpout, makeName(tempname, basename, "_GS_initial_values", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2357 _GFDWriteWordsAsCode(fpout, makeName(tempname, basename, "_GS_shaderPtr", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2368 _GFDWriteWordsAsCode(fpout, makeName(tempname, basename, "_GS_copyShaderPtr", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2372 _GFDGX2UniformBlockAsCode(fpout, makeName(tempname, basename, "_GS", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2376 _GFDWriteGX2UniformsAsCode(fpout, makeName(tempname, basename, "_GS", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2380 _GFDWriteWordsAsCode(fpout, makeName(tempname, basename, "_GS_loop_vars", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2384 _GFDWriteGX2SamplersAsCode(fpout, makeName(tempname, basename, "_GS", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2390 fprintf(fpout, "static GX2GeometryShader %s_GS = {\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2396 fprintf(fpout, " (void *) %s_GS_shaderPtr,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2398 fprintf(fpout, " (void *) %s_GS_copyShaderPtr,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2403 fprintf(fpout, " %s_GS_uniform_blocks,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2410 fprintf(fpout, " %s_GS_uniforms,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2417 fprintf(fpout, " (GX2UniformInitialValue *) %s_GS_initial_values,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2424 fprintf(fpout, " (GFDLoopVar *) %s_GS_loop_vars,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2431 fprintf(fpout, " %s_GS_sampler_vars,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2452 fprintf(fpout, "// ---------- %s Compute Shader ----------\n\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2455 _GFDWriteWordsAsCode(fpout, makeName(tempname, basename, "_CS_initial_values", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2482 _GFDWriteWordsAsCode(fpout, makeName(tempname, basename, "_CS_shaderPtr", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2486 _GFDGX2UniformBlockAsCode(fpout, makeName(tempname, basename, "_CS", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2490 _GFDWriteGX2SamplersAsCode(fpout, makeName(tempname, basename, "_CS", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2494 _GFDWriteWordsAsCode(fpout, makeName(tempname, basename, "_CS_loop_vars", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2498 _GFDWriteGX2UniformsAsCode(fpout, makeName(tempname, basename, "_CS", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2504 fprintf(fpout, "static GX2ComputeShader %s_CS = {\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2510 fprintf(fpout, " (void *) %s_CS_shaderPtr,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2515 fprintf(fpout, " %s_CS_uniform_blocks,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2522 fprintf(fpout, " %s_CS_uniforms,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2529 fprintf(fpout, " (GX2UniformInitialValue *) %s_CS_initial_values,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2536 fprintf(fpout, " (GFDLoopVar *) %s_CS_loop_vars,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2543 fprintf(fpout, " %s_CS_sampler_vars,\n", basename); in GFDWriteFileShaderAsCodeWithSource()