Lines Matching refs:u32
33 u32 dwSize; // size of the DDSURFACEDESC structure
34 u32 dwFlags; // determines what fields are valid
35 u32 dwHeight; // height of surface to be created
36 u32 dwWidth; // width of input surface
40 u32 dwLinearSize; // Formless late-allocated optimized surface size
44 u32 dwBackBufferCount; // number of back buffers requested
45 u32 dwDepth; // the depth if this is a volume texture
49 u32 dwMipMapCount; // number of mip-map levels requestde
51 u32 dwRefreshRate; // refresh rate (used when display mode is described)
52 u32 dwSrcVBHandle; // The source used in VB::Optimize
54 u32 dwAlphaBitDepth; // depth of alpha buffer requested
55 u32 dwReserved; // reserved
60 u32 dwEmptyFaceColor; // Physical color for empty cubemap faces
68 u32 dwFVF; // vertex format description of vertex buffers
71 u32 dwTextureStage; // stage in multitexture cascade