Lines Matching refs:input
42 PS_INPUT_SETUP vertexSetup(VS_INPUT_SETUP input)
46 output.vWorldPos = mul(input.position, u_modelMtx);
48 output.vWorldNrm = normalize(mul(float4(input.normal, 0.0), u_modelMtx));
53 PS_OUTPUT_SETUP pixelSetup(PS_INPUT_SETUP input)
58 output.vWorldNrm = float4(input.vWorldNrm.xyz, 1.0);
59 output.vWorldPosXYZ = input.vWorldPos;
126 PS_INPUT_LIGHTING vertexLighting(VS_INPUT_LIGHTING input)
130 output.vPos = input.position;
131 output.vTex0 = input.texCoord;
136 float4 pixelLighting(PS_INPUT_LIGHTING input) : COLOR0
138 float4 diffuse = tex2D(s_diffuse, input.vTex0);
139 float4 norm = tex2D(s_normal, input.vTex0);
140 float3 pos = tex2D(s_position, input.vTex0).xyz;