Lines Matching refs:height
30 unsigned height = 720; variable
60 … 0.0f, 0.0f, 0.5f, 1.0f, 0.0f + 0.5f / float(width), 0.0f + 0.5f / float(height) },
61 …float(width), 0.0f, 0.5f, 1.0f, 1.0f + 0.5f / float(width), 0.0f + 0.5f / float(height) },
62 …{ 0.0f, float(height), 0.5f, 1.0f, 0.0f + 0.5f / float(width), 1.0f + 0.5f / float(height)…
63 …{ float(width), float(height), 0.5f, 1.0f, 1.0f + 0.5f / float(width), 1.0f + 0.5f / float(height)…
168 …pDevice->CreateTexture(width, height, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, … in InitGlobals()
171 …pDevice->CreateTexture(width, height, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A16B16G16R16F, D3DPOOL_DEFA… in InitGlobals()
174 …pDevice->CreateTexture(width, height, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A16B16G16R16F, D3DPOOL_DEFA… in InitGlobals()
180 (float)width / (float)height, in InitGlobals()
316 WindowRect.top = GetSystemMetrics(SM_CYSCREEN)/2 - height/2; in InitWindow()
317 WindowRect.bottom = GetSystemMetrics(SM_CYSCREEN)/2 + height/2; in InitWindow()
346 presentParameters.BackBufferHeight = height; in InitDX9()