Lines Matching refs:samplerPSCount
829 u32 samplerPSCount = 0; in LightingPassDraw() local
869 …exture(&LightingPass.myTextureBuffer[0], LightingPass.shaders.samplersPS.location[samplerPSCount]); in LightingPassDraw()
870 …ampler(&LightingPass.mySampler, LightingPass.shaders.samplersPS.location[samplerPSCount]); in LightingPassDraw()
871 samplerPSCount += 1; in LightingPassDraw()
872 …exture(&LightingPass.myTextureBuffer[1], LightingPass.shaders.samplersPS.location[samplerPSCount]); in LightingPassDraw()
873 …ampler(&LightingPass.mySampler, LightingPass.shaders.samplersPS.location[samplerPSCount]); in LightingPassDraw()
874 samplerPSCount += 1; in LightingPassDraw()
875 …exture(&LightingPass.myTextureBuffer[2], LightingPass.shaders.samplersPS.location[samplerPSCount]); in LightingPassDraw()
876 …ampler(&LightingPass.mySampler, LightingPass.shaders.samplersPS.location[samplerPSCount]); in LightingPassDraw()
896 u32 samplerPSCount = 0; in BuffersPassDraw() local
932 …lTexture(&BuffersPass.myTextureBuffer[0], BuffersPass.shaders.samplersPS.location[samplerPSCount]); in BuffersPassDraw()
933 …lSampler(&BuffersPass.mySampler, BuffersPass.shaders.samplersPS.location[samplerPSCount]); in BuffersPassDraw()
949 …lTexture(&BuffersPass.myTextureBuffer[1], BuffersPass.shaders.samplersPS.location[samplerPSCount]); in BuffersPassDraw()
950 …lSampler(&BuffersPass.mySampler, BuffersPass.shaders.samplersPS.location[samplerPSCount]); in BuffersPassDraw()
966 …lTexture(&BuffersPass.myTextureBuffer[2], BuffersPass.shaders.samplersPS.location[samplerPSCount]); in BuffersPassDraw()
967 …lSampler(&BuffersPass.mySampler, BuffersPass.shaders.samplersPS.location[samplerPSCount]); in BuffersPassDraw()