Lines Matching refs:myTextureBuffer

149     GX2Texture myTextureBuffer[3];  member
162 GX2Texture myTextureBuffer[3]; member
420 GX2InitTexture(&LightingPass.myTextureBuffer[0], in LightingPassInit()
427 GX2SetSurfaceSwizzle(&LightingPass.myTextureBuffer[0].surface, 1); in LightingPassInit()
428 GX2InitTexture(&LightingPass.myTextureBuffer[1], in LightingPassInit()
435 GX2SetSurfaceSwizzle(&LightingPass.myTextureBuffer[1].surface, 2); in LightingPassInit()
436 GX2InitTexture(&LightingPass.myTextureBuffer[2], in LightingPassInit()
443 GX2SetSurfaceSwizzle(&LightingPass.myTextureBuffer[2].surface, 4); in LightingPassInit()
525 GX2InitTexture(&BuffersPass.myTextureBuffer[0], in BuffersPassInit()
532 GX2SetSurfaceSwizzle(&BuffersPass.myTextureBuffer[0].surface, 1); in BuffersPassInit()
533 GX2InitTexture(&BuffersPass.myTextureBuffer[1], in BuffersPassInit()
540 GX2SetSurfaceSwizzle(&BuffersPass.myTextureBuffer[1].surface, 2); in BuffersPassInit()
541 GX2InitTexture(&BuffersPass.myTextureBuffer[2], in BuffersPassInit()
548 GX2SetSurfaceSwizzle(&BuffersPass.myTextureBuffer[2].surface, 4); in BuffersPassInit()
684 … GX2SetSurfaceSwizzle(&LightingPass.myTextureBuffer[i].surface, swizzleValues[sceneDraws][i]); in SceneDraw()
685 … GX2SetSurfaceSwizzle(&BuffersPass.myTextureBuffer[i].surface, swizzleValues[sceneDraws][i]); in SceneDraw()
803 LightingPass.myTextureBuffer[0].surface.imagePtr, in GeometryPassDraw()
804 LightingPass.myTextureBuffer[0].surface.imageSize ); in GeometryPassDraw()
806 LightingPass.myTextureBuffer[1].surface.imagePtr, in GeometryPassDraw()
807 LightingPass.myTextureBuffer[1].surface.imageSize ); in GeometryPassDraw()
809 LightingPass.myTextureBuffer[2].surface.imagePtr, in GeometryPassDraw()
810 LightingPass.myTextureBuffer[2].surface.imageSize ); in GeometryPassDraw()
815 BuffersPass.myTextureBuffer[0].surface.imagePtr, in GeometryPassDraw()
816 BuffersPass.myTextureBuffer[0].surface.imageSize ); in GeometryPassDraw()
818 BuffersPass.myTextureBuffer[1].surface.imagePtr, in GeometryPassDraw()
819 BuffersPass.myTextureBuffer[1].surface.imageSize ); in GeometryPassDraw()
821 BuffersPass.myTextureBuffer[2].surface.imagePtr, in GeometryPassDraw()
822 BuffersPass.myTextureBuffer[2].surface.imageSize ); in GeometryPassDraw()
865 …GX2InitTexturePtrs(&LightingPass.myTextureBuffer[0], GeometryPass.myColorBuffer[0].surface.imagePt… in LightingPassDraw()
866 …GX2InitTexturePtrs(&LightingPass.myTextureBuffer[1], GeometryPass.myColorBuffer[1].surface.imagePt… in LightingPassDraw()
867 …GX2InitTexturePtrs(&LightingPass.myTextureBuffer[2], GeometryPass.myColorBuffer[2].surface.imagePt… in LightingPassDraw()
869 …GX2SetPixelTexture(&LightingPass.myTextureBuffer[0], LightingPass.shaders.samplersPS.location[samp… in LightingPassDraw()
872 …GX2SetPixelTexture(&LightingPass.myTextureBuffer[1], LightingPass.shaders.samplersPS.location[samp… in LightingPassDraw()
875 …GX2SetPixelTexture(&LightingPass.myTextureBuffer[2], LightingPass.shaders.samplersPS.location[samp… in LightingPassDraw()
929 GX2InitTexturePtrs(&BuffersPass.myTextureBuffer[0], in BuffersPassDraw()
932 …GX2SetPixelTexture(&BuffersPass.myTextureBuffer[0], BuffersPass.shaders.samplersPS.location[sample… in BuffersPassDraw()
946 GX2InitTexturePtrs(&BuffersPass.myTextureBuffer[1], in BuffersPassDraw()
949 …GX2SetPixelTexture(&BuffersPass.myTextureBuffer[1], BuffersPass.shaders.samplersPS.location[sample… in BuffersPassDraw()
963 GX2InitTexturePtrs(&BuffersPass.myTextureBuffer[2], in BuffersPassDraw()
966 …GX2SetPixelTexture(&BuffersPass.myTextureBuffer[2], BuffersPass.shaders.samplersPS.location[sample… in BuffersPassDraw()