Lines Matching refs:tcp
589 public InputThread(TcpClient tcp) in InputThread() argument
592 tcp_client = tcp; in InputThread()
593 stream = tcp.GetStream(); in InputThread()
598 public InputThread(TcpClient tcp, Stream input, Encoding targetEncoding) in InputThread() argument
601 tcp_client = tcp; in InputThread()
603 stream = tcp.GetStream(); in InputThread()
683 public ConsoleInputNative(TcpClient tcp, Encoding targetEncoding) in ConsoleInputNative() argument
686 stream = tcp.GetStream(); in ConsoleInputNative()
873 private TcpClient tcp = null; field in Nintendo.SDSG.CatToucan
1067 tcp = new TcpClient(); in RelaySerialCharacters()
1075 while (tcp.Connected == false) in RelaySerialCharacters()
1079 tcp.Connect(m_portcombo_to_listen_to); in RelaySerialCharacters()
1094 input_thread = (KeyboardInputProcessorBase)(new InputThread(tcp)); in RelaySerialCharacters()
1099 …input_thread = (KeyboardInputProcessorBase)(new InputThread(tcp, Console.OpenStandardInput(), Cons… in RelaySerialCharacters()
1104 … input_thread = (KeyboardInputProcessorBase)(new ConsoleInputNative(tcp, Console.InputEncoding)); in RelaySerialCharacters()
1112 this.input_stream = tcp.GetStream(); in RelaySerialCharacters()
1117 while ((read = bytes_read) >= 0 && tcp.Connected) in RelaySerialCharacters()
1204 tcp.Close(); in RelaySerialCharacters()