Lines Matching refs:g_clearSurfaceShader

60 static ClearSurfaceShader g_clearSurfaceShader[NUM_SHADERS];  variable
98 g_clearSurfaceShader[i].pVertexShader = VS_SHADERS[i]; in GX2UTClearSurfaceRectInit()
99 g_clearSurfaceShader[i].pPixelShader = PS_SHADERS[i]; in GX2UTClearSurfaceRectInit()
102 g_clearSurfaceShader[i].pVertexShader->shaderPtr, in GX2UTClearSurfaceRectInit()
103 g_clearSurfaceShader[i].pVertexShader->shaderSize); in GX2UTClearSurfaceRectInit()
105 GX2NotifyMemAlloc(g_clearSurfaceShader[i].pVertexShader->shaderPtr, in GX2UTClearSurfaceRectInit()
106 g_clearSurfaceShader[i].pVertexShader->shaderSize, in GX2UTClearSurfaceRectInit()
110 g_clearSurfaceShader[i].pPixelShader->shaderPtr, in GX2UTClearSurfaceRectInit()
111 g_clearSurfaceShader[i].pPixelShader->shaderSize); in GX2UTClearSurfaceRectInit()
113 GX2NotifyMemAlloc(g_clearSurfaceShader[i].pPixelShader->shaderPtr, in GX2UTClearSurfaceRectInit()
114 g_clearSurfaceShader[i].pPixelShader->shaderSize, in GX2UTClearSurfaceRectInit()
119 g_clearSurfaceShader[i].u_positionLocation = in GX2UTClearSurfaceRectInit()
120 (u32)GX2GetVertexUniformVarOffset(g_clearSurfaceShader[i].pVertexShader, "u_positions"); in GX2UTClearSurfaceRectInit()
121 g_clearSurfaceShader[i].u_clearColorLocation = in GX2UTClearSurfaceRectInit()
122 (u32)GX2GetPixelUniformVarOffset(g_clearSurfaceShader[i].pPixelShader, "u_clearColor"); in GX2UTClearSurfaceRectInit()
123 ASSERT((g_clearSurfaceShader[i].u_positionLocation != GX2_UNIFORM_VAR_INVALID_OFFSET) in GX2UTClearSurfaceRectInit()
124 && (g_clearSurfaceShader[i].u_clearColorLocation != GX2_UNIFORM_VAR_INVALID_OFFSET) in GX2UTClearSurfaceRectInit()
683 GX2SetVertexShader(g_clearSurfaceShader[shaderIdx].pVertexShader); in GX2UTClearRectOp()
684 GX2SetPixelShader(g_clearSurfaceShader[shaderIdx].pPixelShader); in GX2UTClearRectOp()
704 GX2SetVertexUniformReg(g_clearSurfaceShader[shaderIdx].u_positionLocation + i*4, 1*4, pos); in GX2UTClearRectOp()
709 GX2SetPixelUniformReg(g_clearSurfaceShader[shaderIdx].u_clearColorLocation, 1*4, clearColor); in GX2UTClearRectOp()
841 GX2SetVertexShader(g_clearSurfaceShader[shaderIdx].pVertexShader); in GX2UTInvalidateHiStencilRect()
842 GX2SetPixelShader(g_clearSurfaceShader[shaderIdx].pPixelShader); in GX2UTInvalidateHiStencilRect()
862 GX2SetVertexUniformReg(g_clearSurfaceShader[shaderIdx].u_positionLocation + i*4, 1*4, pos); in GX2UTInvalidateHiStencilRect()