Lines Matching refs:FALSE
130 return FALSE; in GFDGetVertexShader()
133 return FALSE; in GFDGetVertexShader()
138 return FALSE; in GFDGetVertexShader()
159 return FALSE; in GFDGetVertexShader()
203 return FALSE; in GFDGetPixelShader()
206 return FALSE; in GFDGetPixelShader()
211 return FALSE; in GFDGetPixelShader()
232 return FALSE; in GFDGetPixelShader()
277 return FALSE; in GFDGetGeometryShader()
280 return FALSE; in GFDGetGeometryShader()
285 return FALSE; in GFDGetGeometryShader()
306 return FALSE; in GFDGetGeometryShader()
363 return FALSE; in GFDGetComputeShader()
366 return FALSE; in GFDGetComputeShader()
371 return FALSE; in GFDGetComputeShader()
392 return FALSE; in GFDGetComputeShader()
814 BOOL headerFound = FALSE; in GFDGetTexture()
817 return FALSE; in GFDGetTexture()
820 return FALSE; in GFDGetTexture()
852 return FALSE; in GFDGetTexture()
869 return FALSE; in GFDGetTexture()
903 BOOL headerFound = FALSE; in GFDGetGX2RTexture()
906 return FALSE; in GFDGetGX2RTexture()
909 return FALSE; in GFDGetGX2RTexture()
949 return FALSE; in GFDGetGX2RTexture()
972 return FALSE; in GFDGetGX2RTexture()
1010 return FALSE; in GFDGetGX2RTexture()
1019 BOOL headerFound = FALSE; in GFDGetTexturePointer()
1143 return FALSE; in _GFDCheckHeaderVersions()
1146 return FALSE; // fails if magic numbers not match in _GFDCheckHeaderVersions()
1149 return FALSE; in _GFDCheckHeaderVersions()
1154 return FALSE; in _GFDCheckHeaderVersions()
1162 return FALSE; in _GFDCheckHeaderVersions()
1184 return FALSE; in _GFDGetHeaderVersions()
1199 return FALSE; in _GFDCheckBlockHeaderMagicVersions()
1205 return FALSE; in _GFDCheckBlockHeaderMagicVersions()
1312 return FALSE; in _GFDRelocateBlock()
1341 return FALSE; in _GFDRelocateBlockEx()