Lines Matching refs:height
23 ….window, CVec3(item.x - (item.width - item.height) / 2, item.y, item.z + 0.01), CVec2(item.height,… in Add()
24 ….window, CVec3(item.x + (item.width - item.height) / 2, item.y, item.z + 0.01), CVec2(item.height,… in Add()
77 float t = x / (this->width - this->height * 3); in Update()
106 float x = t * (this->width - this->height * 3); in Update()
109 if (CursorColliding(this->x + x, this->y, this->height, this->height)) in Update()
124 DrawQuad(position, CVec2(this->width - this->height / 3, this->height / 4), CVec4(0, 0, 0)); in Draw()
144 this->minus->x = this->x - (this->width - this->height) / 2; in Draw()
147 this->plus->x = this->x + (this->width - this->height) / 2; in Draw()
156 float x = t * (this->width - this->height * 3); in Draw()
160 …DrawBox(CVec3(this->x + x, this->y, this->z + 0.002), CVec2(this->height, this->height), CVec4(col… in Draw()
165 …buffer, CVec3(this->x + x, this->y, this->z + 0.003), CVec2(this->height, this->height * 0.7), CVe… in Draw()