Lines Matching refs:location

63     u32 location = (u32)GX2GetVertexAttribVarLocation(pShader->pVertexShader, name);  in DEMOGfxInitShaderAttribute()  local
64 ASSERT(DEMOGfxCheckShaderLocation(location)); in DEMOGfxInitShaderAttribute()
68 location, bufferIndex, offset, format); in DEMOGfxInitShaderAttribute()
89 pShader->samplersVS.location[pShader->samplersVS.count] = in DEMOGfxGetVertexShaderSamplerLocation()
91 ASSERT(DEMOGfxCheckShaderLocation(pShader->samplersVS.location[pShader->samplersVS.count])); in DEMOGfxGetVertexShaderSamplerLocation()
112 pShader->samplersPS.location[pShader->samplersPS.count] = in DEMOGfxGetPixelShaderSamplerLocation()
114 ASSERT(DEMOGfxCheckShaderLocation(pShader->samplersPS.location[pShader->samplersPS.count])); in DEMOGfxGetPixelShaderSamplerLocation()
135 pShader->samplersGS.location[pShader->samplersGS.count] = in DEMOGfxGetGeometryShaderSamplerLocation()
137 ASSERT(DEMOGfxCheckShaderLocation(pShader->samplersGS.location[pShader->samplersGS.count])); in DEMOGfxGetGeometryShaderSamplerLocation()
158 pShader->uniformsVS.location[pShader->uniformsVS.count] = in DEMOGfxGetVertexShaderUniformLocation()
160 ASSERT(DEMOGfxCheckShaderLocation(pShader->uniformsVS.location[pShader->uniformsVS.count])); in DEMOGfxGetVertexShaderUniformLocation()
180 pShader->uniformsPS.location[pShader->uniformsPS.count] = in DEMOGfxGetPixelShaderUniformLocation()
182 ASSERT(DEMOGfxCheckShaderLocation(pShader->uniformsPS.location[pShader->uniformsPS.count])); in DEMOGfxGetPixelShaderUniformLocation()
204 pShader->uniformBlocksVS.location[pShader->uniformBlocksVS.count] = block->location; in DEMOGfxGetVertexShaderUniformBlockLocation()
206 …ASSERT(DEMOGfxCheckShaderLocation(pShader->uniformBlocksVS.location[pShader->uniformBlocksVS.count… in DEMOGfxGetVertexShaderUniformBlockLocation()
228 pShader->uniformBlocksPS.location[pShader->uniformBlocksPS.count] = block->location; in DEMOGfxGetPixelShaderUniformBlockLocation()
230 …ASSERT(DEMOGfxCheckShaderLocation(pShader->uniformBlocksPS.location[pShader->uniformBlocksPS.count… in DEMOGfxGetPixelShaderUniformBlockLocation()
252 pShader->uniformBlocksGS.location[pShader->uniformBlocksGS.count] = block->location; in DEMOGfxGetGeometryShaderUniformBlockLocation()
254 …ASSERT(DEMOGfxCheckShaderLocation(pShader->uniformBlocksGS.location[pShader->uniformBlocksGS.count… in DEMOGfxGetGeometryShaderUniformBlockLocation()