Lines Matching refs:depthBuffer

96 void GX2UTClearRectOp(GX2ColorBuffer *colorBuffer, GX2DepthBuffer *depthBuffer, 
142 GX2DepthBuffer *depthBuffer, in GX2UTClearOp() argument
150 ASSERT(colorBuffer || depthBuffer); in GX2UTClearOp()
159 dstRect.right = GX2Max(1, depthBuffer->surface.width >> depthBuffer->viewMip); in GX2UTClearOp()
160 dstRect.bottom = GX2Max(1, depthBuffer->surface.height >> depthBuffer->viewMip); in GX2UTClearOp()
165 GX2UTClearRectOp(colorBuffer, depthBuffer, r, g, b, a, in GX2UTClearOp()
229 GX2DepthBuffer *depthBuffer, f32 depthClear, in GX2UTClearSurfaceRect() argument
252 if ( depthBuffer ) in GX2UTClearSurfaceRect()
254 db = *depthBuffer; in GX2UTClearSurfaceRect()
318 GX2DepthBuffer *depthBuffer, f32 depthClear, u8 stencilClear, in GX2UTSetAndClearSurfaceRect() argument
326 depthBuffer, depthClear, stencilClear, in GX2UTSetAndClearSurfaceRect()
394 GX2DepthBuffer *depthBuffer, in GX2UTClearSurface() argument
403 ASSERT(dstSurface != NULL || depthBuffer != NULL); in GX2UTClearSurface()
418 dstRect.right = GX2Max(1, depthBuffer->surface.width); in GX2UTClearSurface()
419 dstRect.bottom = GX2Max(1, depthBuffer->surface.height); in GX2UTClearSurface()
424 depthBuffer, depthClear, stencilClear, clearFlags, hiStencil); in GX2UTClearSurface()
461 GX2DepthBuffer *depthBuffer, in GX2UTClearBuffersEx() argument
468 ASSERT(colorBuffer || depthBuffer); in GX2UTClearBuffersEx()
485 dstRect.right = GX2Max(1, depthBuffer->surface.width >> depthBuffer->viewMip); in GX2UTClearBuffersEx()
486 dstRect.bottom = GX2Max(1, depthBuffer->surface.height >> depthBuffer->viewMip); in GX2UTClearBuffersEx()
497 GX2UTClearRectOp(colorBuffer, depthBuffer, r, g, b, a, in GX2UTClearBuffersEx()
583 GX2_INLINE void GX2UTClearDepthStencil(GX2DepthBuffer *depthBuffer, GX2ClearMode clearFlags) in GX2UTClearDepthStencil() argument
585 ASSERT(depthBuffer); in GX2UTClearDepthStencil()
589 …GX2UTClearBuffersEx(NULL, depthBuffer, 0.0f, 0.0f, 0.0f, 0.0f, depthBuffer->clearDepth, depthBuffe… in GX2UTClearDepthStencil()
620 GX2_INLINE void GX2UTClearDepthStencilEx(GX2DepthBuffer *depthBuffer, in GX2UTClearDepthStencilEx() argument
626 …GX2UTClearBuffersEx(NULL, depthBuffer, 0.0f, 0.0f, 0.0f, 0.0f, depthValue, stencilValue, clearFlag… in GX2UTClearDepthStencilEx()
659 GX2_INLINE void GX2UTClearBuffers(GX2ColorBuffer *colorBuffer, GX2DepthBuffer *depthBuffer, in GX2UTClearBuffers() argument
662 ASSERT(depthBuffer); in GX2UTClearBuffers()
666 …GX2UTClearBuffersEx(colorBuffer, depthBuffer, r, g, b, a, depthBuffer->clearDepth, depthBuffer->cl… in GX2UTClearBuffers()
709 … GX2DepthBuffer *depthBuffer, f32 depthClear, u8 stencilClear, in GX2UTSetAndClearSurface() argument
715 GX2UTClearSurface(dstSurface, dstMip, dstSlice, r, g, b, a, depthBuffer, in GX2UTSetAndClearSurface()
744 void GX2UTInvalidateHiStencilRect(GX2UTRect *dstRect, GX2DepthBuffer *depthBuffer);