Lines Matching refs:u32

78     u32          location;
80 u32 size;
92 u32 offset;
106 u32 arrayCount;
108 u32 offset;
117 u32 blockIndex;
129 u32 arrayCount;
131 u32 location;
139 u32 location;
141 u32 buffer;
143 u32 offset;
155 u32 aluDivisor;
174 u32 location;
189 u32 _regs[GX2_NUM_VERTEX_SHADER_REGISTERS];
192 u32 shaderSize;
200 u32 numUniformBlocks;
205 u32 numUniforms;
211 u32 numInitialValues;
216 u32 _numLoops;
221 u32 numSamplers;
226 u32 numAttribs;
232 u32 ringItemsize;
238 u32 streamOutVertexStride[GX2_MAX_STREAMOUT_BUFFERS];
256 u32 _regs[GX2_NUM_GEOMETRY_SHADER_REGISTERS];
259 u32 shaderSize;
264 u32 copyShaderSize;
274 u32 numUniformBlocks;
279 u32 numUniforms;
285 u32 numInitialValues;
290 u32 _numLoops;
295 u32 numSamplers;
302 u32 ringItemsize;
308 u32 streamOutVertexStride[GX2_MAX_STREAMOUT_BUFFERS];
330 u32 _regs[GX2_NUM_PIXEL_SHADER_REGISTERS];
333 u32 shaderSize;
341 u32 numUniformBlocks;
346 u32 numUniforms;
352 u32 numInitialValues;
357 u32 _numLoops;
362 u32 numSamplers;
383 u32 _regs[GX2_NUM_FETCH_SHADER_REGISTERS];
386 u32 shaderSize;
392 u32 numAttribs;
395 u32 _num_divisors;
396 u32 _divisors[2];
412 u32 num_groups_x; ///< Number of work-groups in x dimension. Must be at least 1.
413 u32 num_groups_y; ///< Number of work-groups in y dimension. Must be at least 1.
414 u32 num_groups_z; ///< Number of work-groups in z dimension. Must be at least 1.
415 u32 padding; ///< Alignment padding
425 u32 _regs[GX2_NUM_COMPUTE_SHADER_REGISTERS];
428 u32 shaderSize;
434 u32 numUniformBlocks;
439 u32 numUniforms;
445 u32 numInitialValues;
450 u32 _numLoops;
455 u32 numSamplers;
460 u32 layout_size_x; ///< Number of work-items per work-group in the x dimension.
461 u32 layout_size_y; ///< Number of work-items per work-group in the y dimension.
462 u32 layout_size_z; ///< Number of work-items per work-group in the z dimension.
468 u32 numWavesPerSIMD;
489 u32 GX2API GX2GetVertexShaderGPRs(const GX2VertexShader * pShader);
498 u32 GX2API GX2GetVertexShaderStackEntries(const GX2VertexShader * pShader);
512 u32 GX2API GX2GetGeometryShaderGPRs(const GX2GeometryShader * pShader);
521 u32 GX2API GX2GetGeometryShaderStackEntries(const GX2GeometryShader * pShader);
534 u32 GX2API GX2GetPixelShaderGPRs(const GX2PixelShader * pShader);
543 u32 GX2API GX2GetPixelShaderStackEntries(const GX2PixelShader * pShader);
564 u32 i; in GX2GetVertexUniformVar()
591 u32 i; in GX2GetGeometryUniformVar()
618 u32 i; in GX2GetPixelUniformVar()
647 u32 i; in GX2GetComputeUniformVar()
780 GX2_INLINE u32 GX2VarTypeToCount(GX2VarType type) in GX2VarTypeToCount()
857 void GX2API GX2SetVertexUniformReg(u32 offset, u32 count, const void *values);
878 void GX2API GX2SetPixelUniformReg(u32 offset, u32 count, const void *values);
895 u32 i; in GX2SetVertexUniformRegDefaults()
919 u32 i; in GX2SetPixelUniformRegDefaults()
950 u32 i; in GX2GetVertexUniformBlock()
978 u32 i; in GX2GetGeometryUniformBlock()
1008 u32 i; in GX2GetPixelUniformBlock()
1041 u32 i; in GX2GetComputeUniformBlock()
1072 void GX2API GX2SetVertexUniformBlock(u32 location, u32 size, const void* addr);
1092 void GX2API GX2SetGeometryUniformBlock(u32 location, u32 size, const void* addr);
1114 void GX2API GX2SetPixelUniformBlock(u32 location, u32 size, const void* addr);
1138 void GX2API GX2SetComputeUniformBlock(u32 location, u32 size, const void* addr);
1160 u32 i; in GX2GetVertexSamplerVar()
1188 u32 i; in GX2GetGeometrySamplerVar()
1216 u32 i; in GX2GetPixelSamplerVar()
1249 u32 i; in GX2GetComputeSamplerVar()
1379 u32 i; in GX2GetVertexAttribVar()
1427 u32 GX2API GX2CalcFetchShaderSizeEx(u32 num_attrib,
1437 GX2_INLINE u32 GX2CalcFetchShaderSize(u32 num_attrib) in GX2CalcFetchShaderSize()
1459 u32 count,
1477 u32 count, in GX2InitFetchShader()
1498 u32 location, in GX2InitAttribStream()
1499 u32 buffer, in GX2InitAttribStream()
1500 u32 offset, in GX2InitAttribStream()
1531 u32 GX2API GX2GetAttribFormatBits(GX2AttribFormat format);
1543 u32 GX2API GX2CalcGeometryShaderInputRingBufferSize(u32 maxVSItemSize);
1551 u32 GX2API GX2CalcGeometryShaderOutputRingBufferSize(u32 maxGSItemSize);
1566 void GX2API GX2SetGeometryShaderInputRingBuffer(void* pRingBuffer, u32 size);
1581 void GX2API GX2SetGeometryShaderOutputRingBuffer(void* pRingBuffer, u32 size);
1626 u32 vsGprs,
1627 u32 vsStackSize,
1628 u32 gsGprs,
1629 u32 gsStackSize,
1630 u32 psGprs,
1631 u32 psStackSize);
1651 u32 vsGprs; in GX2SetShaderMode()
1652 u32 vsStackSize; in GX2SetShaderMode()
1653 u32 gsGprs; in GX2SetShaderMode()
1654 u32 gsStackSize; in GX2SetShaderMode()
1655 u32 psGprs; in GX2SetShaderMode()
1656 u32 psStackSize; in GX2SetShaderMode()
1837 u32 data[GX2_STREAMOUT_BUFFER_CONTEXT_SIZE/sizeof(u32)];
1850 u32 size; ///< the size (in bytes) of the stream out buffer
1852 u32 vertexStride; ///< Stride (in bytes) between each vertex in the stream out buffer
1872 void GX2API GX2SetStreamOutBuffer(u32 soTarget, const GX2StreamOutBuffer* pStreamOutBuf);
1891 void GX2API GX2SaveStreamOutContext(u32 soTarget, const GX2StreamOutBuffer* pStreamOutBuf);
1915 void GX2API GX2SetStreamOutContext(u32 soTarget,
1937 GX2_INLINE void GX2SetStreamOutExplicitOffset(u32 soTarget, u32 offset) in GX2SetStreamOutExplicitOffset()
1981 void GX2API GX2SetShaderExportBuffer(void *buffer, u32 size);