Lines Matching refs:name

76     const char * name;  member
102 const char * name; member
125 const char * name; member
170 const char * name; member
562 GX2_INLINE GX2UniformVar * GX2GetVertexUniformVar(const GX2VertexShader * shader, const char * name) in GX2GetVertexUniformVar() argument
566 ASSERT(name && "NULL name"); in GX2GetVertexUniformVar()
569 if (strcmp(shader->uniformVars[i].name, name) == 0) in GX2GetVertexUniformVar()
589 …NLINE GX2UniformVar * GX2GetGeometryUniformVar(const GX2GeometryShader * shader, const char * name) in GX2GetGeometryUniformVar() argument
593 ASSERT(name && "NULL name"); in GX2GetGeometryUniformVar()
596 if (strcmp(shader->uniformVars[i].name, name) == 0) in GX2GetGeometryUniformVar()
616 GX2_INLINE GX2UniformVar * GX2GetPixelUniformVar(const GX2PixelShader * shader, const char * name) in GX2GetPixelUniformVar() argument
620 ASSERT(name && "NULL name"); in GX2GetPixelUniformVar()
623 if (strcmp(shader->uniformVars[i].name, name) == 0) in GX2GetPixelUniformVar()
645 …_INLINE GX2UniformVar * GX2GetComputeUniformVar(const GX2ComputeShader * shader, const char * name) in GX2GetComputeUniformVar() argument
649 ASSERT(name && "NULL name"); in GX2GetComputeUniformVar()
652 if (strcmp(shader->uniformVars[i].name, name) == 0) in GX2GetComputeUniformVar()
676 GX2_INLINE s32 GX2GetVertexUniformVarOffset(const GX2VertexShader * shader, const char * name) in GX2GetVertexUniformVarOffset() argument
680 ASSERT(name && "NULL name"); in GX2GetVertexUniformVarOffset()
681 uniform = GX2GetVertexUniformVar(shader, name); in GX2GetVertexUniformVarOffset()
700 GX2_INLINE s32 GX2GetGeometryUniformVarOffset(const GX2GeometryShader * shader, const char * name) in GX2GetGeometryUniformVarOffset() argument
704 ASSERT(name && "NULL name"); in GX2GetGeometryUniformVarOffset()
705 uniform = GX2GetGeometryUniformVar(shader, name); in GX2GetGeometryUniformVarOffset()
727 GX2_INLINE s32 GX2GetPixelUniformVarOffset(const GX2PixelShader * shader, const char * name) in GX2GetPixelUniformVarOffset() argument
731 ASSERT(name && "NULL name"); in GX2GetPixelUniformVarOffset()
732 uniform = GX2GetPixelUniformVar(shader, name); in GX2GetPixelUniformVarOffset()
753 GX2_INLINE s32 GX2GetComputeUniformVarOffset(const GX2ComputeShader * shader, const char * name) in GX2GetComputeUniformVarOffset() argument
757 ASSERT(name && "NULL name"); in GX2GetComputeUniformVarOffset()
758 uniform = GX2GetComputeUniformVar(shader, name); in GX2GetComputeUniformVarOffset()
948 const char * name) in GX2GetVertexUniformBlock() argument
952 ASSERT(name && "NULL name"); in GX2GetVertexUniformBlock()
955 if (strcmp(shader->uniformBlocks[i].name, name) == 0) in GX2GetVertexUniformBlock()
976 const char * name) in GX2GetGeometryUniformBlock() argument
980 ASSERT(name && "NULL name"); in GX2GetGeometryUniformBlock()
983 if (strcmp(shader->uniformBlocks[i].name, name) == 0) in GX2GetGeometryUniformBlock()
1006 const char * name) in GX2GetPixelUniformBlock() argument
1010 ASSERT(name && "NULL name"); in GX2GetPixelUniformBlock()
1013 if (strcmp(shader->uniformBlocks[i].name, name) == 0) in GX2GetPixelUniformBlock()
1039 const char * name) in GX2GetComputeUniformBlock() argument
1043 ASSERT(name && "NULL name"); in GX2GetComputeUniformBlock()
1046 if (strcmp(shader->uniformBlocks[i].name, name) == 0) in GX2GetComputeUniformBlock()
1158 const char* name) in GX2GetVertexSamplerVar() argument
1162 ASSERT(name && "NULL name"); in GX2GetVertexSamplerVar()
1165 if (strcmp(shader->samplerVars[i].name, name) == 0) in GX2GetVertexSamplerVar()
1186 const char* name) in GX2GetGeometrySamplerVar() argument
1190 ASSERT(name && "NULL name"); in GX2GetGeometrySamplerVar()
1193 if (strcmp(shader->samplerVars[i].name, name) == 0) in GX2GetGeometrySamplerVar()
1214 const char* name) in GX2GetPixelSamplerVar() argument
1218 ASSERT(name && "NULL name"); in GX2GetPixelSamplerVar()
1221 if (strcmp(shader->samplerVars[i].name, name) == 0) in GX2GetPixelSamplerVar()
1247 const char* name) in GX2GetComputeSamplerVar() argument
1251 ASSERT(name && "NULL name"); in GX2GetComputeSamplerVar()
1254 if (strcmp(shader->samplerVars[i].name, name) == 0) in GX2GetComputeSamplerVar()
1275 const char* name) in GX2GetVertexSamplerVarLocation() argument
1279 ASSERT(name && "NULL name"); in GX2GetVertexSamplerVarLocation()
1280 sampler = GX2GetVertexSamplerVar(shader, name); in GX2GetVertexSamplerVarLocation()
1300 const char* name) in GX2GetGeometrySamplerVarLocation() argument
1304 ASSERT(name && "NULL name"); in GX2GetGeometrySamplerVarLocation()
1305 sampler = GX2GetGeometrySamplerVar(shader, name); in GX2GetGeometrySamplerVarLocation()
1325 const char* name) in GX2GetPixelSamplerVarLocation() argument
1329 ASSERT(name && "NULL name"); in GX2GetPixelSamplerVarLocation()
1330 sampler = GX2GetPixelSamplerVar(shader, name); in GX2GetPixelSamplerVarLocation()
1352 const char* name) in GX2GetComputeSamplerVarLocation() argument
1356 ASSERT(name && "NULL name"); in GX2GetComputeSamplerVarLocation()
1357 sampler = GX2GetComputeSamplerVar(shader, name); in GX2GetComputeSamplerVarLocation()
1377 const char* name) in GX2GetVertexAttribVar() argument
1381 ASSERT(name && "NULL name"); in GX2GetVertexAttribVar()
1384 if (strcmp(shader->attribVars[i].name, name) == 0) in GX2GetVertexAttribVar()
1401 const char* name) in GX2GetVertexAttribVarLocation() argument
1405 ASSERT(name && "NULL name"); in GX2GetVertexAttribVarLocation()
1406 attribVar = GX2GetVertexAttribVar(shader, name); in GX2GetVertexAttribVarLocation()