Lines Matching refs:ASSERT
565 ASSERT(shader && "NULL Shader"); in GX2GetVertexUniformVar()
566 ASSERT(name && "NULL name"); in GX2GetVertexUniformVar()
592 ASSERT(shader && "NULL Shader"); in GX2GetGeometryUniformVar()
593 ASSERT(name && "NULL name"); in GX2GetGeometryUniformVar()
619 ASSERT(shader && "NULL Shader"); in GX2GetPixelUniformVar()
620 ASSERT(name && "NULL name"); in GX2GetPixelUniformVar()
648 ASSERT(shader && "NULL Shader"); in GX2GetComputeUniformVar()
649 ASSERT(name && "NULL name"); in GX2GetComputeUniformVar()
679 ASSERT(shader && "NULL Shader"); in GX2GetVertexUniformVarOffset()
680 ASSERT(name && "NULL name"); in GX2GetVertexUniformVarOffset()
703 ASSERT(shader && "NULL Shader"); in GX2GetGeometryUniformVarOffset()
704 ASSERT(name && "NULL name"); in GX2GetGeometryUniformVarOffset()
730 ASSERT(shader && "NULL Shader"); in GX2GetPixelUniformVarOffset()
731 ASSERT(name && "NULL name"); in GX2GetPixelUniformVarOffset()
756 ASSERT(shader && "NULL Shader"); in GX2GetComputeUniformVarOffset()
757 ASSERT(name && "NULL name"); in GX2GetComputeUniformVarOffset()
832 ASSERT(!"var type not supported\n"); in GX2VarTypeToCount()
896 ASSERT(shader && "NULL Shader"); in GX2SetVertexUniformRegDefaults()
920 ASSERT(shader && "NULL Shader"); in GX2SetPixelUniformRegDefaults()
951 ASSERT(shader && "NULL Shader"); in GX2GetVertexUniformBlock()
952 ASSERT(name && "NULL name"); in GX2GetVertexUniformBlock()
979 ASSERT(shader && "NULL Shader"); in GX2GetGeometryUniformBlock()
980 ASSERT(name && "NULL name"); in GX2GetGeometryUniformBlock()
1009 ASSERT(shader && "NULL Shader"); in GX2GetPixelUniformBlock()
1010 ASSERT(name && "NULL name"); in GX2GetPixelUniformBlock()
1042 ASSERT(shader && "NULL Shader"); in GX2GetComputeUniformBlock()
1043 ASSERT(name && "NULL name"); in GX2GetComputeUniformBlock()
1161 ASSERT(shader && "NULL Shader"); in GX2GetVertexSamplerVar()
1162 ASSERT(name && "NULL name"); in GX2GetVertexSamplerVar()
1189 ASSERT(shader && "NULL Shader"); in GX2GetGeometrySamplerVar()
1190 ASSERT(name && "NULL name"); in GX2GetGeometrySamplerVar()
1217 ASSERT(shader && "NULL Shader"); in GX2GetPixelSamplerVar()
1218 ASSERT(name && "NULL name"); in GX2GetPixelSamplerVar()
1250 ASSERT(shader && "NULL Shader"); in GX2GetComputeSamplerVar()
1251 ASSERT(name && "NULL name"); in GX2GetComputeSamplerVar()
1278 ASSERT(shader && "NULL Shader"); in GX2GetVertexSamplerVarLocation()
1279 ASSERT(name && "NULL name"); in GX2GetVertexSamplerVarLocation()
1303 ASSERT(shader && "NULL Shader"); in GX2GetGeometrySamplerVarLocation()
1304 ASSERT(name && "NULL name"); in GX2GetGeometrySamplerVarLocation()
1328 ASSERT(shader && "NULL Shader"); in GX2GetPixelSamplerVarLocation()
1329 ASSERT(name && "NULL name"); in GX2GetPixelSamplerVarLocation()
1355 ASSERT(shader && "NULL Shader"); in GX2GetComputeSamplerVarLocation()
1356 ASSERT(name && "NULL name"); in GX2GetComputeSamplerVarLocation()
1380 ASSERT(shader && "NULL Shader"); in GX2GetVertexAttribVar()
1381 ASSERT(name && "NULL name"); in GX2GetVertexAttribVar()
1404 ASSERT(shader && "NULL Shader"); in GX2GetVertexAttribVarLocation()
1405 ASSERT(name && "NULL name"); in GX2GetVertexAttribVarLocation()
1515 ASSERT(attribStream && "NULL Attrib"); in GX2InitAttribStream()
1781 ASSERT(fs && "NULL Shader"); in GX2SetShaders()
1782 ASSERT(vs && "NULL Shader"); in GX2SetShaders()
1783 ASSERT(ps && "NULL Shader"); in GX2SetShaders()
1812 ASSERT(fs && "NULL Shader"); in GX2SetShadersEx()
1813 ASSERT(vs && "NULL Shader"); in GX2SetShadersEx()
1814 ASSERT(gs && "NULL Shader"); in GX2SetShadersEx()
1815 ASSERT(ps && "NULL Shader"); in GX2SetShadersEx()
1816 ASSERT(gs->shaderMode == GX2_SHADER_MODE_GEOMETRY_SHADER); in GX2SetShadersEx()