Lines Matching refs:NN_GR_ASSERT
40 NN_GR_ASSERT( binary != NULL ); in GetRequiredBufferSize()
42 NN_GR_ASSERT( *binary == 0x424C5644 ); // DVLB in GetRequiredBufferSize()
45 NN_GR_ASSERT( *binary < EXE_IMAGE_MAX ); in GetRequiredBufferSize()
56 NN_GR_ASSERT( m_ExeImageInfo[ i ]->signature == 0x454c5644 ); // DVLP in GetRequiredBufferSize()
60 NN_GR_ASSERT( *binary == 0x504C5644 ); // DVLP in GetRequiredBufferSize()
68 NN_GR_ASSERT( m_SwizzleCount <= SWIZZLE_PATTERN_MAX ); in GetRequiredBufferSize()
76 NN_GR_ASSERT( binary != NULL ); in SetupBinary()
78 NN_GR_ASSERT( *binary == 0x424C5644 ); // DVLB in SetupBinary()
81 NN_GR_ASSERT( *binary < EXE_IMAGE_MAX ); in SetupBinary()
95 NN_GR_ASSERT( m_ExeImageInfo[ i ]->signature == 0x454c5644 ); // DVLP in SetupBinary()
100 NN_GR_ASSERT( *binary == 0x504C5644 ); // DVLP in SetupBinary()
114 NN_GR_ASSERT( m_SwizzleCount <= SWIZZLE_PATTERN_MAX ); in SetupBinary()
171 … NN_GR_ASSERT( m_CmdCacheConstNumArray[ shader_index ] <= CONST_REG_COMMAND_MAX ); in MakeShaderConstCommandCache_()
321 NN_GR_ASSERT( 0 <= shader_index && shader_index < m_ExeImageInfoNum ); in MakeVtxProgramCommand()
361 NN_GR_ASSERT( ( 0 <= shader_index ) && in MakeGeoProgramCommand()
437 NN_GR_ASSERT( ( 0 <= vtx_shader_index ) && ( vtx_shader_index < GetShaderNum() ) ); in CheckVtxShaderIndex_()
440 NN_GR_ASSERT( ! m_ExeImageInfo[ vtx_shader_index ]->isGeoShader ); in CheckVtxShaderIndex_()
450 NN_GR_ASSERT( m_GeoShaderIndex < GetShaderNum() ); in CheckGeoShaderIndex_()
455 NN_GR_ASSERT( m_ExeImageInfo[ geo_shader_index ]->isGeoShader ); in CheckGeoShaderIndex_()
477 NN_GR_ASSERT( ( 0 <= shader_index ) && in MakeConstRgCommand_()
540 NN_GR_ASSERT( 0 <= shader_index && shader_index < m_ExeImageInfoNum ); in MakeOutAttrCommand_()
585 … NN_GR_ASSERT( 0 <= vtx_shader_index && vtx_shader_index < m_ExeImageInfoNum ); in MakeOutAttrCommand_()
594 NN_GR_ASSERT( outMapBufferCount < OUT_ATTR_BUFFER_MAX ); in MakeOutAttrCommand_()
611 NN_GR_ASSERT( outMapBufferCount < OUT_ATTR_INDEX_MAX ); in MakeOutAttrCommand_()
632 NN_GR_ASSERT( outMapBufferCount < OUT_ATTR_BUFFER_MAX ); in MakeOutAttrCommand_()
648 NN_GR_ASSERT( outMapBufferCount < OUT_ATTR_BUFFER_MAX ); in MakeOutAttrCommand_()
974 NN_GR_ASSERT( 0 <= shader_index && shader_index < m_ExeImageInfoNum ); in SearchBindSymbol()
1044 NN_GR_ASSERT( 0 <= shader_index && shader_index < m_ExeImageInfoNum ); in SearchBindSymbolNum()
1098 NN_GR_ASSERT( 0 <= shader_index && shader_index < m_ExeImageInfoNum ); in SearchBindSymbol()
1244 NN_GR_ASSERT( ( 0 <= i ) && in CalculateBufferSize_()
1340 NN_GR_ASSERT( ( 0 <= i ) && in AssignBuffer_()