Lines Matching refs:v
773 static void SetPerspectiveShadow(gdBool v);
966 static void SetClampUV(Clamp u, Clamp v);
1023 static void SetShiftUV(Shift u, Shift v);
2009 NN_FORCE_INLINE void TextureStage::SetPerspectiveShadow(gdBool v) in SetPerspectiveShadow() argument
2013 if (!v) internal::g_texture.m_ShadowTextureSetting |= 0x1; in SetPerspectiveShadow()
2051 NN_FORCE_INLINE void ProceduralTextureStage::SetClampUV(Clamp u, Clamp v) in SetClampUV() argument
2054 internal::g_proceduralTexture.m_Proctex0 |= (u & 0x7) | ((v & 0x7) << 3); in SetClampUV()
2086 NN_FORCE_INLINE void ProceduralTextureStage::SetShiftUV(Shift u, Shift v) in SetShiftUV() argument
2089 internal::g_proceduralTexture.m_Proctex0 |= ((u & 0x3) << 16) | ((v & 0x3) << 18); in SetShiftUV()
2095 u32 v = Utils::Float32ToFloat16(texBias); in SetTexBias() local
2098 internal::g_proceduralTexture.m_Proctex0 |= (v & 0xff) << 20 ; in SetTexBias()
2100 internal::g_proceduralTexture.m_Proctex4 |= ((v>>8) & 0xff) << 19 ; in SetTexBias()