Lines Matching refs:internal

48 namespace internal
80 friend class nn::gd::CTR::internal::TextureStage;
111 friend class nn::gd::CTR::internal::TextureStage;
114 friend class nn::gd::CTR::internal::CombinerStage;
115 friend class nn::gd::CTR::internal::LightingStage;
117 friend class nn::gd::CTR::internal::VertexInputStage;
2012 internal::g_texture.m_ShadowTextureSetting &= ~(0x1); in SetPerspectiveShadow()
2013 if (!v) internal::g_texture.m_ShadowTextureSetting |= 0x1; in SetPerspectiveShadow()
2014internal::g_texture.m_DirtyFieldMask |= internal::TextureSettings::TXMASK_UPDATE_TEXTURE_SHADOW_SE… in SetPerspectiveShadow()
2022 internal::g_texture.m_ShadowTextureSetting &= ~(0x7fffff << 1); in SetShadowZBias()
2023 internal::g_texture.m_ShadowTextureSetting |= bias & 0xfffffe; in SetShadowZBias()
2030internal::g_texture.m_DirtyFieldMask |= internal::TextureSettings::TXMASK_UPDATE_TEXTURE_SHADOW_SE… in SetShadowZBias()
2035 internal::g_texture.m_TextureUnitControl &= ~(0x1 << 13); in SetTextureCoordinateSourceForUnit2()
2036 internal::g_texture.m_TextureUnitControl |= (u & 0x1) << 13; in SetTextureCoordinateSourceForUnit2()
2037internal::g_texture.m_DirtyFieldMask |= internal::TextureSettings::TXMASK_SEND_TEXTURE_UNIT_CONTRO… in SetTextureCoordinateSourceForUnit2()
2045 internal::g_texture.m_TextureUnitControl &= ~(0x3 << 8); in SetTextureCoordinateSourceForUnit3Procedural()
2046 internal::g_texture.m_TextureUnitControl |= (u & 0x3) << 8; in SetTextureCoordinateSourceForUnit3Procedural()
2047internal::g_texture.m_DirtyFieldMask |= internal::TextureSettings::TXMASK_SEND_TEXTURE_UNIT_CONTRO… in SetTextureCoordinateSourceForUnit3Procedural()
2053 internal::g_proceduralTexture.m_Proctex0 &= ~(0x3f); in SetClampUV()
2054 internal::g_proceduralTexture.m_Proctex0 |= (u & 0x7) | ((v & 0x7) << 3); in SetClampUV()
2055internal::g_proceduralTexture.m_DirtyFieldMask |= internal::ProceduralTextureSettings::PTMASK_PROC… in SetClampUV()
2060 internal::g_proceduralTexture.m_Proctex0 &= ~(0xf << 6); in SetRgbMap()
2061 internal::g_proceduralTexture.m_Proctex0 |= (rgbMap & 0xf) << 6; in SetRgbMap()
2062internal::g_proceduralTexture.m_DirtyFieldMask |= internal::ProceduralTextureSettings::PTMASK_PROC… in SetRgbMap()
2067 internal::g_proceduralTexture.m_Proctex0 &= ~(0xf << 10); in SetAlphaMap()
2068 internal::g_proceduralTexture.m_Proctex0 |= (alphaMap & 0xf) << 10; in SetAlphaMap()
2069internal::g_proceduralTexture.m_DirtyFieldMask |= internal::ProceduralTextureSettings::PTMASK_PROC… in SetAlphaMap()
2074 internal::g_proceduralTexture.m_Proctex0 &= ~(1 << 14); in SetAlphaSeparate()
2075 if (alphaSeparate) internal::g_proceduralTexture.m_Proctex0 |= 1 << 14; in SetAlphaSeparate()
2076internal::g_proceduralTexture.m_DirtyFieldMask |= internal::ProceduralTextureSettings::PTMASK_PROC… in SetAlphaSeparate()
2081 internal::g_proceduralTexture.m_Proctex0 &= ~(1 << 15); in SetNoiseEnable()
2082 if (noiseEnable) internal::g_proceduralTexture.m_Proctex0 |= 1 << 15; in SetNoiseEnable()
2083internal::g_proceduralTexture.m_DirtyFieldMask |= internal::ProceduralTextureSettings::PTMASK_PROC… in SetNoiseEnable()
2088 internal::g_proceduralTexture.m_Proctex0 &= ~(0xf << 16); in SetShiftUV()
2089 internal::g_proceduralTexture.m_Proctex0 |= ((u & 0x3) << 16) | ((v & 0x3) << 18); in SetShiftUV()
2090internal::g_proceduralTexture.m_DirtyFieldMask |= internal::ProceduralTextureSettings::PTMASK_PROC… in SetShiftUV()
2097 internal::g_proceduralTexture.m_Proctex0 &= ~(0xff << 20); in SetTexBias()
2098 internal::g_proceduralTexture.m_Proctex0 |= (v & 0xff) << 20 ; in SetTexBias()
2099 internal::g_proceduralTexture.m_Proctex4 &= ~(0xff << 19); in SetTexBias()
2100 internal::g_proceduralTexture.m_Proctex4 |= ((v>>8) & 0xff) << 19 ; in SetTexBias()
2102internal::g_proceduralTexture.m_DirtyFieldMask |= internal::ProceduralTextureSettings::PTMASK_PR… in SetTexBias()
2103internal::ProceduralTextureSettings::PTMASK_PROCTEX4; in SetTexBias()
2108 internal::g_proceduralTexture.m_Proctex4 &= ~0x7; in SetMinFilter()
2109 internal::g_proceduralTexture.m_Proctex4 |= minFilter & 0x7; in SetMinFilter()
2110internal::g_proceduralTexture.m_DirtyFieldMask |= internal::ProceduralTextureSettings::PTMASK_PROC… in SetMinFilter()
2115 internal::g_proceduralTexture.m_Proctex4 &= ~(0xff << 11); in SetTexWidth()
2116 internal::g_proceduralTexture.m_Proctex4 |= texWidth << 11; in SetTexWidth()
2117internal::g_proceduralTexture.m_DirtyFieldMask |= internal::ProceduralTextureSettings::PTMASK_PROC… in SetTexWidth()
2122 internal::g_proceduralTexture.m_Proctex5 = texOffset | 0xe0c08000; in SetTexOffset()
2123internal::g_proceduralTexture.m_DirtyFieldMask |= internal::ProceduralTextureSettings::PTMASK_PROC… in SetTexOffset()