Lines Matching refs:s_RenderSystem
42 demo::RenderSystem s_RenderSystem; variable
85 s_RenderSystem.SetRenderTarget(NN_GX_DISPLAY0); in DrawDisplay0()
86 s_RenderSystem.Clear(); in DrawDisplay0()
109 s_RenderSystem.SwapBuffers(); in DrawDisplay0()
114 s_RenderSystem.SetRenderTarget(NN_GX_DISPLAY0); in DrawDisplay0AndSave()
115 s_RenderSystem.Clear(); in DrawDisplay0AndSave()
159 s_RenderSystem.SetRenderTarget(NN_GX_DISPLAY0); in DrawDisplay0AndSave()
162 s_RenderSystem.Clear(); in DrawDisplay0AndSave()
177 s_RenderSystem.SwapBuffers(); in DrawDisplay0AndSave()
224 s_RenderSystem.SetRenderTarget(NN_GX_DISPLAY1); in DrawFrame()
225 s_RenderSystem.Clear(); in DrawFrame()
226 s_RenderSystem.SwapBuffers(); in DrawFrame()
228 s_RenderSystem.WaitVsync(NN_GX_DISPLAY_BOTH); in DrawFrame()
259 s_RenderSystem.Initialize(s_HeapForGx, s_GxHeapSize); in Initialize()
301 s_RenderSystem.Finalize(); in Finalize()