Lines Matching refs:s_RenderSystem
32 demo::RenderSystemDrawing s_RenderSystem; variable
110 s_RenderSystem.Initialize(s_HeapForGx, s_GxHeapSize); in Initialize()
121 s_RenderSystem.Finalize(); in Finalize()
145 s_RenderSystem.GenerateTexture(target, in LoadTexture0()
162 bool flag = s_RenderSystem.DeleteTexture(s_BmpTexture0Id); in DeleteTexture0()
192 s_RenderSystem.GenerateTexture(target, in LoadTexture1()
209 bool flag = s_RenderSystem.DeleteTexture(s_BmpTexture1Id); in DeleteTexture1()
359 s_RenderSystem.WaitVsync(NN_GX_DISPLAY_BOTH); in DrawFrame()
366 s_RenderSystem.SetClearColor(NN_GX_DISPLAY0, 0.0f, 1.0f, 0.0f, 1.0f); in DrawDisplay0()
367 s_RenderSystem.SetRenderTarget(NN_GX_DISPLAY0); in DrawDisplay0()
368 s_RenderSystem.Clear(); in DrawDisplay0()
370 s_RenderSystem.SetColor(0.0f, 1.0f, 0.0f, 0.0f); in DrawDisplay0()
376 s_RenderSystem.FillTexturedRectangle(s_BmpTexture0Id, in DrawDisplay0()
382 s_RenderSystem.SwapBuffers(); in DrawDisplay0()
387 s_RenderSystem.SetClearColor(NN_GX_DISPLAY1, 0.0f, 0.0f, 1.0f, 0.0f); in DrawDisplay1()
388 s_RenderSystem.SetRenderTarget(NN_GX_DISPLAY1); in DrawDisplay1()
389 s_RenderSystem.Clear(); in DrawDisplay1()
395 s_RenderSystem.FillTexturedRectangle(s_BmpTexture1Id, in DrawDisplay1()
401 s_RenderSystem.SwapBuffers(); in DrawDisplay1()