Lines Matching refs:pGeoId
43 GLuint pGeoId; /* for normal geometry */ variable
297 pGeoId = glCreateProgram(); in ShaderInitialize()
298 glAttachShader(pGeoId, shaders[0]); in ShaderInitialize()
299 glAttachShader(pGeoId, GL_DMP_FRAGMENT_SHADER_DMP); in ShaderInitialize()
301 glBindAttribLocation(pGeoId, 0, "aPosition"); in ShaderInitialize()
303 glLinkProgram(pGeoId); in ShaderInitialize()
304 glValidateProgram(pGeoId); in ShaderInitialize()
305 glUseProgram(pGeoId); in ShaderInitialize()
339 glUseProgram(pGeoId); in DrawObject()
344 glUniform1i(glGetUniformLocation(pGeoId, "dmp_FragOperation.mode"), GL_FRAGOP_MODE_GL_DMP); in DrawObject()
350 glUniform1i(glGetUniformLocation(pGeoId, "dmp_Texture[0].samplerType"), GL_FALSE); in DrawObject()
351 glUniform1i(glGetUniformLocation(pGeoId, "dmp_TexEnv[0].combineRgb"), GL_REPLACE); in DrawObject()
352 glUniform1i(glGetUniformLocation(pGeoId, "dmp_TexEnv[0].combineAlpha"), GL_REPLACE); in DrawObject()
353 …glUniform3i(glGetUniformLocation(pGeoId, "dmp_TexEnv[0].operandRgb"), GL_SRC_COLOR, GL_SRC_COLOR, … in DrawObject()
354 …glUniform3i(glGetUniformLocation(pGeoId, "dmp_TexEnv[0].operandAlpha"), GL_SRC_ALPHA, GL_SRC_ALPHA… in DrawObject()
355 …glUniform3i(glGetUniformLocation(pGeoId, "dmp_TexEnv[0].srcRgb"), GL_CONSTANT, GL_CONSTANT, GL_CON… in DrawObject()
356 …glUniform3i(glGetUniformLocation(pGeoId, "dmp_TexEnv[0].srcAlpha"), GL_CONSTANT, GL_CONSTANT, GL_C… in DrawObject()
359 glUniform4fv(glGetUniformLocation(pGeoId, "dmp_TexEnv[0].constRgba"), 1, almostblack); in DrawObject()
404 glUseProgram(pGeoId); in DrawFrame()
411 glUseProgram(pGeoId); in DrawFrame()
429 glUseProgram(pGeoId); in DrawFrame()
438 glUseProgram(pGeoId); in DrawFrame()
439 …glUniformMatrix4fv(glGetUniformLocation(pGeoId, "uProjection"), 1, GL_TRUE, static_cast<f32*>(proj… in DrawFrame()
448 … glUniformMatrix4fv(glGetUniformLocation(pGeoId, "uModelView"), 1, GL_TRUE, static_cast<f32*>(m)); in DrawFrame()