Lines Matching refs:pPostId
33 extern GLuint pPostId;
359 glUseProgram(pPostId); in GasShading()
368 glUniform1i(glGetUniformLocation(pPostId, "dmp_Texture[0].samplerType"), GL_TEXTURE_2D); in GasShading()
369 glUniform1i(glGetUniformLocation(pPostId, "dmp_TexEnv[0].combineRgb"), GL_ADD); in GasShading()
370 glUniform1i(glGetUniformLocation(pPostId, "dmp_TexEnv[0].combineAlpha"), GL_ADD); in GasShading()
371 …glUniform3i(glGetUniformLocation(pPostId, "dmp_TexEnv[0].operandRgb"), GL_SRC_COLOR, GL_SRC_ALPHA,… in GasShading()
372 …glUniform3i(glGetUniformLocation(pPostId, "dmp_TexEnv[0].operandAlpha"), GL_SRC_ALPHA, GL_SRC_ALPH… in GasShading()
373 …glUniform3i(glGetUniformLocation(pPostId, "dmp_TexEnv[0].srcRgb"), GL_PRIMARY_COLOR, GL_PRIMARY_CO… in GasShading()
374 …glUniform3i(glGetUniformLocation(pPostId, "dmp_TexEnv[0].srcAlpha"), GL_PRIMARY_COLOR, GL_PRIMARY_… in GasShading()
379 …glUniform3i(glGetUniformLocation(pPostId, "dmp_TexEnv[5].srcRgb"), GL_PREVIOUS, GL_PREVIOUS, GL_TE… in GasShading()
380 …glUniform3i(glGetUniformLocation(pPostId, "dmp_TexEnv[5].srcAlpha"), GL_PREVIOUS, GL_PREVIOUS, GL_… in GasShading()
383 glUniform1i(glGetUniformLocation(pPostId, "dmp_Fog.sampler"), 0); in GasShading()
384 glUniform1i(glGetUniformLocation(pPostId, "dmp_Fog.mode"), GL_GAS_DMP); in GasShading()
385 glUniform1i(glGetUniformLocation(pPostId, "dmp_Gas.autoAcc"), 0); in GasShading()
386 glUniform1i(glGetUniformLocation(pPostId, "dmp_Gas.samplerTR"), 1); in GasShading()
387 glUniform1i(glGetUniformLocation(pPostId, "dmp_Gas.samplerTG"), 2); in GasShading()
388 glUniform1i(glGetUniformLocation(pPostId, "dmp_Gas.samplerTB"), 3); in GasShading()
389 glUniform1i(glGetUniformLocation(pPostId, "dmp_Gas.shadingDensitySrc"), gas.shadingDensitySrc); in GasShading()
390 glUniform1i(glGetUniformLocation(pPostId, "dmp_Gas.colorLutInput"), gas.colorLutInput); in GasShading()
391 glUniform1f(glGetUniformLocation(pPostId, "dmp_Gas.accMax"), gas._densMax); in GasShading()
392 glUniform4fv(glGetUniformLocation(pPostId, "dmp_Gas.lightZ"), 1, gas._LightZ); in GasShading()
393 glUniform3fv(glGetUniformLocation(pPostId, "dmp_Gas.lightXY"), 1, gas._LightXY); in GasShading()
395 glUniform1i(glGetUniformLocation(pPostId, "dmp_FragOperation.mode"), GL_FRAGOP_MODE_GL_DMP); in GasShading()