Lines Matching refs:j
101 int j, co; in SetLutTable() local
146 for (j = 0; j < 128; j++) in SetLutTable()
148 LN = (float)j/128.f; in SetLutTable()
154 qlut[co][j] = mat.dif_refl[co] * LN; in SetLutTable()
157 …qlut[co][j] += mat.i0[co] * (1.0f / (1.0f + mat.i1[co] * h)) * gamma * mat.albedo[co] * 0.25f * RE… in SetLutTable()
158 qlut[co][j] = pow(qlut[co][j], display_gamma); in SetLutTable()
162 for (j = 128; j < 256; j++) in SetLutTable()
164 LN = (float)(j - 256) /128.f; in SetLutTable()
169 qlut[co][j] = mat.dif_refl[co] * LN; in SetLutTable()
172 qlut[co][j] += mat.i0[co] * (1.0f / (1.0f + mat.i1[co] * h)) * in SetLutTable()
174 qlut[co][j] = pow(qlut[co][j], display_gamma); in SetLutTable()
178 for (j = 0; j < 127; j++) in SetLutTable()
180 qlut[co][j + 256] = qlut[co][j + 1] - qlut[co][j]; in SetLutTable()
185 for (j = 128; j < 255; j++) in SetLutTable()
187 qlut[co][j + 256] = qlut[co][j + 1] - qlut[co][j]; in SetLutTable()
200 for (j = 0; j < 256; j++) in SetLutTable()
202 lut[j] = 1.f - r_fresnel((float)j / 255.9375f, 1.7f, 0.36f, 0.f); in SetLutTable()
203 lut[j] = pow(lut[j], display_gamma); in SetLutTable()
205 for (j = 0; j < 255; j++) in SetLutTable()
206 lut[j + 256] = lut[j + 1] - lut[j]; in SetLutTable()
215 for (j = 0; j < 128; j++) in SetLutTable()
216 lut[j] = beckmann((float)j / 128.f, 0.5f); in SetLutTable()
217 for (j = 128; j < 256; j++) in SetLutTable()
218 lut[j] = 0.f; in SetLutTable()
220 for (j = 0; j < 127; j++) in SetLutTable()
221 lut[j + 256] = lut[j + 1] - lut[j]; in SetLutTable()
223 for (j = 128; j < 256; j++) in SetLutTable()
224 lut[j + 256] = 0; in SetLutTable()
232 for (j = 0; j < 256; j++) in SetLutTable()
234 lut[j] = r_fresnel((float)j / 255.9375f, 2.f, 0.35f, 0.f); in SetLutTable()
236 for (j = 0; j < 255; j++) in SetLutTable()
237 lut[j + 256] = lut[j + 1] - lut[j]; in SetLutTable()
413 …for (unsigned j = hand.obj[i].patch_offset; j < hand.obj[i].patch_size + hand.obj[i].patch_offset;… in DrawFrame() local
420 ma[col] = hand.patch[j].ambient[col]; in DrawFrame()
421 md[col] = hand.patch[j].diffuse[col]; in DrawFrame()
422 ms[col] = hand.patch[j].specular[col]; in DrawFrame()
429 glDrawElements(GL_TRIANGLES, hand.patch[j].elm_size, in DrawFrame()
430 GL_UNSIGNED_SHORT, (GLvoid*)(hand.patch[j].elm_offset + hand.obj[i].elm_offset)); in DrawFrame()