Lines Matching refs:lut

110     GLfloat lut[512];  in State0()  local
112 memset(lut, 0, sizeof(lut)); in State0()
116 lut[j] = powf((float)j/255.9375f, 10.f); in State0()
120 lut[j + 256] = lut[j + 1] - lut[j]; in State0()
121 lut[255 + 256] = 1.f - lut[255]; in State0()
124 … glTexImage1D(GL_LUT_TEXTURE0_DMP, 0, GL_LUMINANCEF_DMP, 512, 0, GL_LUMINANCEF_DMP, GL_FLOAT, lut); in State0()
170 GLfloat lut[512]; in State1() local
172 memset(lut, 0, sizeof(lut)); in State1()
181 lut[j] = gaussian((float)j/255.9375f, 0.149f); in State1()
183 lut[j + 256] = lut[j + 1] - lut[j]; in State1()
184 lut[255 + 256] = 1.f - lut[255]; in State1()
187 … glTexImage1D(GL_LUT_TEXTURE0_DMP, 0, GL_LUMINANCEF_DMP, 512, 0, GL_LUMINANCEF_DMP, GL_FLOAT, lut); in State1()
190 memset(lut, 0, sizeof(lut)); in State1()
194 lut[j] = gaussian((float)j/255.9375f, 1.f); in State1()
196 lut[j + 256] = lut[j + 1] - lut[j]; in State1()
197 lut[255 + 256] = 1.f - lut[255]; in State1()
200 … glTexImage1D(GL_LUT_TEXTURE1_DMP, 0, GL_LUMINANCEF_DMP, 512, 0, GL_LUMINANCEF_DMP, GL_FLOAT, lut); in State1()
266 GLfloat lut[512]; in State2() local
268 memset(lut, 0, sizeof(lut)); in State2()
270 … glTexImage1D(GL_LUT_TEXTURE4_DMP, 0, GL_LUMINANCEF_DMP, 512, 0, GL_LUMINANCEF_DMP, GL_FLOAT, lut); in State2()
282 lut[j] = nk_fresnel((float)j/128.f, 0.183521f, 2.959155f); in State2()
285 lut[j + 256] = lut[j+1] - lut[j]; in State2()
287 lut[127 + 256] = nk_fresnel(1.f, 0.183521f, 2.959155f) - lut[127]; in State2()
290 … glTexImage1D(GL_LUT_TEXTURE0_DMP, 0, GL_LUMINANCEF_DMP, 512, 0, GL_LUMINANCEF_DMP, GL_FLOAT, lut); in State2()
293 memset(lut, 0, sizeof(lut)); in State2()
295 lut[j] = nk_fresnel((float)j/128.f, 0.516924f, 2.276178f); in State2()
298 lut[j + 256] = lut[j+1] - lut[j]; in State2()
300 lut[127 + 256] = nk_fresnel(1.f, 0.516924f, 2.276178f) - lut[127]; in State2()
303 … glTexImage1D(GL_LUT_TEXTURE1_DMP, 0, GL_LUMINANCEF_DMP, 512, 0, GL_LUMINANCEF_DMP, GL_FLOAT, lut); in State2()
306 memset(lut, 0, sizeof(lut)); in State2()
308 lut[j] = nk_fresnel((float)j/128.f, 1.464924f, 1.860113f); in State2()
311 lut[j + 256] = lut[j+1] - lut[j]; in State2()
313 lut[127 + 256] = nk_fresnel(1.f, 1.464924f, 1.860113f) - lut[127]; in State2()
316 … glTexImage1D(GL_LUT_TEXTURE2_DMP, 0, GL_LUMINANCEF_DMP, 512, 0, GL_LUMINANCEF_DMP, GL_FLOAT, lut); in State2()
319 memset(lut, 0, sizeof(lut)); in State2()
322 lut[j] = beckmann((float)j/128.f, 1.f); /* m=1.0 */ in State2()
326 lut[j + 256] = lut[j+1] - lut[j]; in State2()
327 lut[127 + 256] = 1.f - lut[127]; in State2()
330 … glTexImage1D(GL_LUT_TEXTURE3_DMP, 0, GL_LUMINANCEF_DMP, 512, 0, GL_LUMINANCEF_DMP, GL_FLOAT, lut); in State2()