Lines Matching refs:lut
92 GLfloat lut[512]; in SetLutTable() local
98 memset(lut, 0, sizeof(lut)); in SetLutTable()
100 lut[j] = 0.85f * beckmann((float)j/128.f, 0.3f); in SetLutTable()
103 lut[j + 256] = lut[j+1] - lut[j]; in SetLutTable()
104 lut[127 + 256] = 1.f - lut[127]; in SetLutTable()
107 … glTexImage1D(GL_LUT_TEXTURE0_DMP, 0, GL_LUMINANCEF_DMP, 512, 0, GL_LUMINANCEF_DMP, GL_FLOAT, lut); in SetLutTable()
110 lut[j] = beckmann((float)j/128.f, 1.4f); in SetLutTable()
113 lut[j + 256] = lut[j+1] - lut[j]; in SetLutTable()
114 lut[127 + 256] = 1.f - lut[127]; in SetLutTable()
116 … glTexImage1D(GL_LUT_TEXTURE1_DMP, 0, GL_LUMINANCEF_DMP, 512, 0, GL_LUMINANCEF_DMP, GL_FLOAT, lut); in SetLutTable()
119 lut[j] = r_fresnel((float)j/256.f); in SetLutTable()
122 lut[j + 256] = lut[j+1] - lut[j]; in SetLutTable()
124 lut[255 + 256] = r_fresnel(1.f) - lut[255]; in SetLutTable()
126 … glTexImage1D(GL_LUT_TEXTURE2_DMP, 0, GL_LUMINANCEF_DMP, 512, 0, GL_LUMINANCEF_DMP, GL_FLOAT, lut); in SetLutTable()