Lines Matching refs:lut
101 GLfloat lut[512]; in SetLutTable() local
103 memset(lut, 0, sizeof(lut)); in SetLutTable()
107 … glTexImage1D(GL_LUT_TEXTURE0_DMP, 0, GL_LUMINANCEF_DMP, 512, 0, GL_LUMINANCEF_DMP, GL_FLOAT, lut); in SetLutTable()
111 lut[j] = 0.7f * z_schlick(0.7f, (float)j/256.f, true); in SetLutTable()
114 lut[j + 256] = lut[j+1] - lut[j]; in SetLutTable()
116 lut[255 + 256] = 0.7f * z_schlick(0.7f, 1.f, true) - lut[255]; in SetLutTable()
118 … glTexImage1D(GL_LUT_TEXTURE1_DMP, 0, GL_LUMINANCEF_DMP, 512, 0, GL_LUMINANCEF_DMP, GL_FLOAT, lut); in SetLutTable()
121 lut[j] = 0.7f * z_schlick(0.7f, (float)j/256.f, true); in SetLutTable()
124 lut[j + 256] = lut[j+1] - lut[j]; in SetLutTable()
126 lut[255 + 256] = 0.7f * z_schlick(0.7f, 1.f, true) - lut[255]; in SetLutTable()
128 … glTexImage1D(GL_LUT_TEXTURE2_DMP, 0, GL_LUMINANCEF_DMP, 512, 0, GL_LUMINANCEF_DMP, GL_FLOAT, lut); in SetLutTable()
131 lut[j] = z_schlick(0.5f, (float)j/256.f, true); in SetLutTable()
134 lut[j + 256] = lut[j+1] - lut[j]; in SetLutTable()
136 lut[255 + 256] = z_schlick(0.5f, 1.f, true) - lut[255]; in SetLutTable()
138 … glTexImage1D(GL_LUT_TEXTURE3_DMP, 0, GL_LUMINANCEF_DMP, 512, 0, GL_LUMINANCEF_DMP, GL_FLOAT, lut); in SetLutTable()
143 lut[j] = a_schlick(0.015f, (float)j/256.f, true); in SetLutTable()
146 lut[j + 256] = lut[j + 1] - lut[j]; in SetLutTable()
148 lut[255 + 256] = a_schlick(0.015f, 1.f, true) - lut[255]; in SetLutTable()
150 … glTexImage1D(GL_LUT_TEXTURE4_DMP, 0, GL_LUMINANCEF_DMP, 512, 0, GL_LUMINANCEF_DMP, GL_FLOAT, lut); in SetLutTable()