Lines Matching refs:s_RenderSystem
75 demo::RenderSystem s_RenderSystem; variable
90 s_RenderSystem.Initialize(s_HeapForGx, s_GxHeapSize); in Initialize()
97 …GLuint depthStencilBufferId = s_RenderSystem.GetRenderBufferObjectId(NN_GX_DISPLAY0, GL_DEPTH_STEN… in Initialize()
358 s_RenderSystem.SetRenderTarget(NN_GX_DISPLAY0); in DrawFrame()
359 s_RenderSystem.Clear(); in DrawFrame()
415 s_RenderSystem.SetRenderTarget(NN_GX_DISPLAY0); in DrawFrame()
423 s_RenderSystem.SwapBuffers(); in DrawFrame()
425 s_RenderSystem.SetRenderTarget(NN_GX_DISPLAY1); in DrawFrame()
426 s_RenderSystem.Clear(); in DrawFrame()
427 s_RenderSystem.SwapBuffers(); in DrawFrame()
429 s_RenderSystem.WaitVsync(NN_GX_DISPLAY_BOTH); in DrawFrame()
475 s_RenderSystem.Finalize(); in nnMain()