Lines Matching refs:pgid
173 void SetGeoMaterial(GLuint pgid) in SetGeoMaterial() argument
190 glUniform1i(glGetUniformLocation(pgid, "dmp_FragmentMaterial.samplerD0"), 0); in SetGeoMaterial()
192 glUniform1i(glGetUniformLocation(pgid, "dmp_FragmentLighting.enabled"), GL_TRUE); in SetGeoMaterial()
193 glUniform1i(glGetUniformLocation(pgid, "dmp_FragmentLightSource[0].enabled"), GL_TRUE); in SetGeoMaterial()
195 glUniform1i(glGetUniformLocation(pgid, "dmp_LightEnv.absLutInputD0"), GL_TRUE); in SetGeoMaterial()
196 glUniform1i(glGetUniformLocation(pgid, "dmp_LightEnv.lutInputD0"), GL_LIGHT_ENV_NH_DMP); in SetGeoMaterial()
198 glUniform1i(glGetUniformLocation(pgid, "dmp_FragmentLightSource[0].geomFactor0"), GL_FALSE); in SetGeoMaterial()
199 glUniform1i(glGetUniformLocation(pgid, "dmp_FragmentLightSource[0].geomFactor1"), GL_FALSE); in SetGeoMaterial()
200 glUniform1i(glGetUniformLocation(pgid, "dmp_FragmentLightSource[0].twoSideDiffuse"), GL_FALSE); in SetGeoMaterial()
201 glUniform1i(glGetUniformLocation(pgid, "dmp_LightEnv.lutEnabledRefl"), GL_FALSE); in SetGeoMaterial()
202 glUniform1i(glGetUniformLocation(pgid, "dmp_LightEnv.clampHighlights"), GL_FALSE); in SetGeoMaterial()
203 glUniform1f(glGetUniformLocation(pgid, "dmp_LightEnv.lutScaleD0"), 1.f); in SetGeoMaterial()
204 glUniform1i(glGetUniformLocation(pgid, "dmp_LightEnv.config"), GL_LIGHT_ENV_LAYER_CONFIG0_DMP); in SetGeoMaterial()
205 glUniform1i(glGetUniformLocation(pgid, "dmp_LightEnv.lutEnabledD0"), GL_TRUE); in SetGeoMaterial()
206 … glUniform1i(glGetUniformLocation(pgid, "dmp_LightEnv.bumpMode"), GL_LIGHT_ENV_BUMP_NOT_USED_DMP); in SetGeoMaterial()
213 glUniform4fv(glGetUniformLocation(pgid, "dmp_FragmentMaterial.specular1"), 1, black); in SetGeoMaterial()
214 glUniform4fv(glGetUniformLocation(pgid, "dmp_FragmentLightSource[0].diffuse"), 1, white); in SetGeoMaterial()
215 glUniform4fv(glGetUniformLocation(pgid, "dmp_FragmentLightSource[0].specular0"), 1, white); in SetGeoMaterial()
216 glUniform4fv(glGetUniformLocation(pgid, "dmp_FragmentLightSource[0].specular1"), 1, black); in SetGeoMaterial()
218 glUniform4fv(glGetUniformLocation(pgid, "dmp_FragmentMaterial.diffuse"), 1, green); in SetGeoMaterial()
219 glUniform4fv(glGetUniformLocation(pgid, "dmp_FragmentMaterial.specular0"), 1,white); in SetGeoMaterial()
220 glUniform4fv(glGetUniformLocation(pgid, "dmp_FragmentMaterial.ambient"), 1, black); in SetGeoMaterial()
223 glUniform1i(glGetUniformLocation(pgid, "dmp_Texture[0].samplerType"), GL_FALSE); in SetGeoMaterial()
224 glUniform1i(glGetUniformLocation(pgid, "dmp_TexEnv[0].combineRgb"), GL_ADD); in SetGeoMaterial()
225 glUniform1i(glGetUniformLocation(pgid, "dmp_TexEnv[0].combineAlpha"), GL_REPLACE); in SetGeoMaterial()
226 …glUniform3i(glGetUniformLocation(pgid, "dmp_TexEnv[0].operandRgb"), GL_SRC_COLOR, GL_SRC_COLOR, GL… in SetGeoMaterial()
227 …glUniform3i(glGetUniformLocation(pgid, "dmp_TexEnv[0].operandAlpha"), GL_SRC_ALPHA, GL_SRC_ALPHA, … in SetGeoMaterial()
228 …glUniform3i(glGetUniformLocation(pgid, "dmp_TexEnv[0].srcRgb"), GL_FRAGMENT_PRIMARY_COLOR_DMP, GL_… in SetGeoMaterial()
230 glUniform1i(glGetUniformLocation(pgid, "dmp_Texture[1].samplerType"), GL_FALSE); in SetGeoMaterial()
231 glUniform1i(glGetUniformLocation(pgid, "dmp_TexEnv[1].combineRgb"), GL_REPLACE); in SetGeoMaterial()
232 glUniform1i(glGetUniformLocation(pgid, "dmp_TexEnv[1].combineAlpha"), GL_REPLACE); in SetGeoMaterial()
233 …glUniform3i(glGetUniformLocation(pgid, "dmp_TexEnv[1].operandRgb"), GL_SRC_COLOR, GL_SRC_COLOR, GL… in SetGeoMaterial()
234 …glUniform3i(glGetUniformLocation(pgid, "dmp_TexEnv[1].srcRgb"), GL_PREVIOUS, GL_PREVIOUS, GL_PREVI… in SetGeoMaterial()