Lines Matching refs:pGeoId
49 GLuint pGeoId; /* for normal geometry */ variable
257 pGeoId = glCreateProgram(); in ShaderInitialize()
258 glAttachShader(pGeoId, shaders[0]); in ShaderInitialize()
259 glAttachShader(pGeoId, GL_DMP_FRAGMENT_SHADER_DMP); in ShaderInitialize()
261 glBindAttribLocation(pGeoId, 0, "aPosition"); in ShaderInitialize()
262 glBindAttribLocation(pGeoId, 1, "aNormal"); in ShaderInitialize()
264 glLinkProgram(pGeoId); in ShaderInitialize()
265 glValidateProgram(pGeoId); in ShaderInitialize()
266 glUseProgram(pGeoId); in ShaderInitialize()
267 SetGeoMaterial(pGeoId); in ShaderInitialize()
301 glUseProgram(pGeoId); in DrawObject()
306 glUniform1i(glGetUniformLocation(pGeoId, "dmp_FragOperation.mode"), GL_FRAGOP_MODE_GL_DMP); in DrawObject()
354 glUseProgram(pGeoId); in DrawFrame()
361 glUseProgram(pGeoId); in DrawFrame()
376 glUseProgram(pGeoId); in DrawFrame()
378 …glUniformMatrix4fv(glGetUniformLocation(pGeoId, "uProjection"), 1, GL_TRUE, static_cast<f32*>(proj… in DrawFrame()
392 …glUniformMatrix4fv(glGetUniformLocation(pGeoId, "uModelView"), 1, GL_TRUE, static_cast<f32*>(tmp_m… in DrawFrame()
396 …glUniform4fv(glGetUniformLocation(pGeoId, "dmp_FragmentLightSource[0].position"), 1, static_cast<f… in DrawFrame()