Lines Matching refs:pPostId

18 extern GLuint pPostId;
254 glUseProgram(pPostId); in SetGasShadingUniform()
259 glUniform1i(glGetUniformLocation(pPostId, "dmp_Texture[0].samplerType"), GL_TEXTURE_2D); in SetGasShadingUniform()
260 glUniform1i(glGetUniformLocation(pPostId, "dmp_TexEnv[0].combineRgb"), GL_REPLACE); in SetGasShadingUniform()
261 glUniform1i(glGetUniformLocation(pPostId, "dmp_TexEnv[0].combineAlpha"), GL_ADD); in SetGasShadingUniform()
262 …glUniform3i(glGetUniformLocation(pPostId, "dmp_TexEnv[0].operandRgb"), GL_SRC_COLOR, GL_SRC_ALPHA,… in SetGasShadingUniform()
263 …glUniform3i(glGetUniformLocation(pPostId, "dmp_TexEnv[0].operandAlpha"), GL_SRC_ALPHA, GL_SRC_ALPH… in SetGasShadingUniform()
264 …glUniform3i(glGetUniformLocation(pPostId, "dmp_TexEnv[0].srcRgb"), GL_PRIMARY_COLOR, GL_PRIMARY_CO… in SetGasShadingUniform()
265 …glUniform3i(glGetUniformLocation(pPostId, "dmp_TexEnv[0].srcAlpha"), GL_PRIMARY_COLOR, GL_PRIMARY_… in SetGasShadingUniform()
270 …glUniform3i(glGetUniformLocation(pPostId, "dmp_TexEnv[5].srcRgb"), GL_PREVIOUS, GL_PREVIOUS, GL_TE… in SetGasShadingUniform()
271 …glUniform3i(glGetUniformLocation(pPostId, "dmp_TexEnv[5].srcAlpha"), GL_PREVIOUS, GL_PREVIOUS, GL_… in SetGasShadingUniform()
274 glUniform1i(glGetUniformLocation(pPostId, "dmp_Fog.sampler"), 0); in SetGasShadingUniform()
275 glUniform1i(glGetUniformLocation(pPostId, "dmp_Fog.mode"), GL_GAS_DMP); in SetGasShadingUniform()
276 glUniform1i(glGetUniformLocation(pPostId, "dmp_Gas.autoAcc"), gas._autoAcc); in SetGasShadingUniform()
277 glUniform1i(glGetUniformLocation(pPostId, "dmp_Gas.samplerTR"), 1); in SetGasShadingUniform()
278 glUniform1i(glGetUniformLocation(pPostId, "dmp_Gas.samplerTG"), 2); in SetGasShadingUniform()
279 glUniform1i(glGetUniformLocation(pPostId, "dmp_Gas.samplerTB"), 3); in SetGasShadingUniform()
280 glUniform1i(glGetUniformLocation(pPostId, "dmp_Gas.shadingDensitySrc"), gas.shadingDensitySrc); in SetGasShadingUniform()
281 glUniform1i(glGetUniformLocation(pPostId, "dmp_Gas.colorLutInput"), gas.colorLutInput); in SetGasShadingUniform()
282 glUniform1f(glGetUniformLocation(pPostId, "dmp_Gas.accMax"), gas._densMax); in SetGasShadingUniform()
283 glUniform4fv(glGetUniformLocation(pPostId, "dmp_Gas.lightZ"), 1, gas._LightZ); in SetGasShadingUniform()
284 glUniform3fv(glGetUniformLocation(pPostId, "dmp_Gas.lightXY"), 1, gas._LightXY); in SetGasShadingUniform()
286 glUniform1i(glGetUniformLocation(pPostId, "dmp_FragOperation.mode"), GL_FRAGOP_MODE_GL_DMP); in SetGasShadingUniform()
381 glUseProgram(pPostId); in GasShading()