Lines Matching refs:vertexIndex
381 u32 vertexIndex = 0; in SetCubePosition() local
382 s_PositionArray[4 * vertexIndex] = (- s_CubeHalfEdge[0]); in SetCubePosition()
383 s_PositionArray[4 * vertexIndex + 1] = (- s_CubeHalfEdge[1]); in SetCubePosition()
384 s_PositionArray[4 * vertexIndex + 2] = (- s_CubeHalfEdge[2]); in SetCubePosition()
385 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
386 vertexIndex++; in SetCubePosition()
388 s_PositionArray[4 * vertexIndex] = (- s_CubeHalfEdge[0]); in SetCubePosition()
389 s_PositionArray[4 * vertexIndex + 1] = (- s_CubeHalfEdge[1]); in SetCubePosition()
390 s_PositionArray[4 * vertexIndex + 2] = (+ s_CubeHalfEdge[2]); in SetCubePosition()
391 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
392 vertexIndex++; in SetCubePosition()
394 s_PositionArray[4 * vertexIndex] = (+ s_CubeHalfEdge[0]); in SetCubePosition()
395 s_PositionArray[4 * vertexIndex + 1] = (- s_CubeHalfEdge[1]); in SetCubePosition()
396 s_PositionArray[4 * vertexIndex + 2] = (+ s_CubeHalfEdge[2]); in SetCubePosition()
397 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
398 vertexIndex++; in SetCubePosition()
400 s_PositionArray[4 * vertexIndex] = (+ s_CubeHalfEdge[0]); in SetCubePosition()
401 s_PositionArray[4 * vertexIndex + 1] = (- s_CubeHalfEdge[1]); in SetCubePosition()
402 s_PositionArray[4 * vertexIndex + 2] = (- s_CubeHalfEdge[2]); in SetCubePosition()
403 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
404 vertexIndex++; in SetCubePosition()
407 s_PositionArray[4 * vertexIndex] = (- s_CubeHalfEdge[0]); in SetCubePosition()
408 s_PositionArray[4 * vertexIndex + 1] = (+ s_CubeHalfEdge[1]); in SetCubePosition()
409 s_PositionArray[4 * vertexIndex + 2] = (- s_CubeHalfEdge[2]); in SetCubePosition()
410 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
411 vertexIndex++; in SetCubePosition()
413 s_PositionArray[4 * vertexIndex] = (+ s_CubeHalfEdge[0]); in SetCubePosition()
414 s_PositionArray[4 * vertexIndex + 1] = (+ s_CubeHalfEdge[1]); in SetCubePosition()
415 s_PositionArray[4 * vertexIndex + 2] = (- s_CubeHalfEdge[2]); in SetCubePosition()
416 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
417 vertexIndex++; in SetCubePosition()
419 s_PositionArray[4 * vertexIndex] = (+ s_CubeHalfEdge[0]); in SetCubePosition()
420 s_PositionArray[4 * vertexIndex + 1] = (+ s_CubeHalfEdge[1]); in SetCubePosition()
421 s_PositionArray[4 * vertexIndex + 2] = (+ s_CubeHalfEdge[2]); in SetCubePosition()
422 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
423 vertexIndex++; in SetCubePosition()
425 s_PositionArray[4 * vertexIndex] = (- s_CubeHalfEdge[0]); in SetCubePosition()
426 s_PositionArray[4 * vertexIndex + 1] = (+ s_CubeHalfEdge[1]); in SetCubePosition()
427 s_PositionArray[4 * vertexIndex + 2] = (+ s_CubeHalfEdge[2]); in SetCubePosition()
428 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
429 vertexIndex++; in SetCubePosition()
432 s_PositionArray[4 * vertexIndex] = (- s_CubeHalfEdge[0]); in SetCubePosition()
433 s_PositionArray[4 * vertexIndex + 1] = (- s_CubeHalfEdge[1]); in SetCubePosition()
434 s_PositionArray[4 * vertexIndex + 2] = (- s_CubeHalfEdge[2]); in SetCubePosition()
435 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
436 vertexIndex++; in SetCubePosition()
438 s_PositionArray[4 * vertexIndex] = (+ s_CubeHalfEdge[0]); in SetCubePosition()
439 s_PositionArray[4 * vertexIndex + 1] = (- s_CubeHalfEdge[1]); in SetCubePosition()
440 s_PositionArray[4 * vertexIndex + 2] = (- s_CubeHalfEdge[2]); in SetCubePosition()
441 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
442 vertexIndex++; in SetCubePosition()
444 s_PositionArray[4 * vertexIndex] = (+ s_CubeHalfEdge[0]); in SetCubePosition()
445 s_PositionArray[4 * vertexIndex + 1] = (+ s_CubeHalfEdge[1]); in SetCubePosition()
446 s_PositionArray[4 * vertexIndex + 2] = (- s_CubeHalfEdge[2]); in SetCubePosition()
447 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
448 vertexIndex++; in SetCubePosition()
450 s_PositionArray[4 * vertexIndex] = (- s_CubeHalfEdge[0]); in SetCubePosition()
451 s_PositionArray[4 * vertexIndex + 1] = (+ s_CubeHalfEdge[1]); in SetCubePosition()
452 s_PositionArray[4 * vertexIndex + 2] = (- s_CubeHalfEdge[2]); in SetCubePosition()
453 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
454 vertexIndex++; in SetCubePosition()
457 s_PositionArray[4 * vertexIndex] = (- s_CubeHalfEdge[0]); in SetCubePosition()
458 s_PositionArray[4 * vertexIndex + 1] = (- s_CubeHalfEdge[1]); in SetCubePosition()
459 s_PositionArray[4 * vertexIndex + 2] = (+ s_CubeHalfEdge[2]); in SetCubePosition()
460 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
461 vertexIndex++; in SetCubePosition()
463 s_PositionArray[4 * vertexIndex] = (- s_CubeHalfEdge[0]); in SetCubePosition()
464 s_PositionArray[4 * vertexIndex + 1] = (+ s_CubeHalfEdge[1]); in SetCubePosition()
465 s_PositionArray[4 * vertexIndex + 2] = (+ s_CubeHalfEdge[2]); in SetCubePosition()
466 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
467 vertexIndex++; in SetCubePosition()
469 s_PositionArray[4 * vertexIndex] = (+ s_CubeHalfEdge[0]); in SetCubePosition()
470 s_PositionArray[4 * vertexIndex + 1] = (+ s_CubeHalfEdge[1]); in SetCubePosition()
471 s_PositionArray[4 * vertexIndex + 2] = (+ s_CubeHalfEdge[2]); in SetCubePosition()
472 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
473 vertexIndex++; in SetCubePosition()
475 s_PositionArray[4 * vertexIndex] = (+ s_CubeHalfEdge[0]); in SetCubePosition()
476 s_PositionArray[4 * vertexIndex + 1] = (- s_CubeHalfEdge[1]); in SetCubePosition()
477 s_PositionArray[4 * vertexIndex + 2] = (+ s_CubeHalfEdge[2]); in SetCubePosition()
478 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
479 vertexIndex++; in SetCubePosition()
482 s_PositionArray[4 * vertexIndex] = (- s_CubeHalfEdge[0]); in SetCubePosition()
483 s_PositionArray[4 * vertexIndex + 1] = (- s_CubeHalfEdge[1]); in SetCubePosition()
484 s_PositionArray[4 * vertexIndex + 2] = (- s_CubeHalfEdge[2]); in SetCubePosition()
485 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
486 vertexIndex++; in SetCubePosition()
488 s_PositionArray[4 * vertexIndex] = (- s_CubeHalfEdge[0]); in SetCubePosition()
489 s_PositionArray[4 * vertexIndex + 1] = (+ s_CubeHalfEdge[1]); in SetCubePosition()
490 s_PositionArray[4 * vertexIndex + 2] = (- s_CubeHalfEdge[2]); in SetCubePosition()
491 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
492 vertexIndex++; in SetCubePosition()
494 s_PositionArray[4 * vertexIndex] = (- s_CubeHalfEdge[0]); in SetCubePosition()
495 s_PositionArray[4 * vertexIndex + 1] = (+ s_CubeHalfEdge[1]); in SetCubePosition()
496 s_PositionArray[4 * vertexIndex + 2] = (+ s_CubeHalfEdge[2]); in SetCubePosition()
497 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
498 vertexIndex++; in SetCubePosition()
500 s_PositionArray[4 * vertexIndex] = (- s_CubeHalfEdge[0]); in SetCubePosition()
501 s_PositionArray[4 * vertexIndex + 1] = (- s_CubeHalfEdge[1]); in SetCubePosition()
502 s_PositionArray[4 * vertexIndex + 2] = (+ s_CubeHalfEdge[2]); in SetCubePosition()
503 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
504 vertexIndex++; in SetCubePosition()
507 s_PositionArray[4 * vertexIndex] = (+ s_CubeHalfEdge[0]); in SetCubePosition()
508 s_PositionArray[4 * vertexIndex + 1] = (- s_CubeHalfEdge[1]); in SetCubePosition()
509 s_PositionArray[4 * vertexIndex + 2] = (- s_CubeHalfEdge[2]); in SetCubePosition()
510 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
511 vertexIndex++; in SetCubePosition()
513 s_PositionArray[4 * vertexIndex] = (+ s_CubeHalfEdge[0]); in SetCubePosition()
514 s_PositionArray[4 * vertexIndex + 1] = (- s_CubeHalfEdge[1]); in SetCubePosition()
515 s_PositionArray[4 * vertexIndex + 2] = (+ s_CubeHalfEdge[2]); in SetCubePosition()
516 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
517 vertexIndex++; in SetCubePosition()
519 s_PositionArray[4 * vertexIndex] = (+ s_CubeHalfEdge[0]); in SetCubePosition()
520 s_PositionArray[4 * vertexIndex + 1] = (+ s_CubeHalfEdge[1]); in SetCubePosition()
521 s_PositionArray[4 * vertexIndex + 2] = (+ s_CubeHalfEdge[2]); in SetCubePosition()
522 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
523 vertexIndex++; in SetCubePosition()
525 s_PositionArray[4 * vertexIndex] = (+ s_CubeHalfEdge[0]); in SetCubePosition()
526 s_PositionArray[4 * vertexIndex + 1] = (+ s_CubeHalfEdge[1]); in SetCubePosition()
527 s_PositionArray[4 * vertexIndex + 2] = (- s_CubeHalfEdge[2]); in SetCubePosition()
528 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
529 vertexIndex++; in SetCubePosition()
534 for (u32 vertexIndex = 0; vertexIndex < s_VerticesNum; vertexIndex++) in SetCubeColor() local
536 s_ColorArray[4 * vertexIndex] = red; in SetCubeColor()
537 s_ColorArray[4 * vertexIndex + 1] = green; in SetCubeColor()
538 s_ColorArray[4 * vertexIndex + 2] = blue; in SetCubeColor()
539 s_ColorArray[4 * vertexIndex + 3] = alpha; in SetCubeColor()
545 u32 vertexIndex = 0; in SetCubeNormal() local
550 s_NormalArray[3 * vertexIndex] = 0.0f; in SetCubeNormal()
551 s_NormalArray[3 * vertexIndex + 1] = -1.0f; in SetCubeNormal()
552 s_NormalArray[3 * vertexIndex + 2] = 0.0f; in SetCubeNormal()
553 vertexIndex++; in SetCubeNormal()
559 s_NormalArray[3 * vertexIndex] = 0.0f; in SetCubeNormal()
560 s_NormalArray[3 * vertexIndex + 1] = 1.0f; in SetCubeNormal()
561 s_NormalArray[3 * vertexIndex + 2] = 0.0f; in SetCubeNormal()
562 vertexIndex++; in SetCubeNormal()
568 s_NormalArray[3 * vertexIndex] = 0.0f; in SetCubeNormal()
569 s_NormalArray[3 * vertexIndex + 1] = 0.0f; in SetCubeNormal()
570 s_NormalArray[3 * vertexIndex + 2] = -1.0f; in SetCubeNormal()
571 vertexIndex++; in SetCubeNormal()
577 s_NormalArray[3 * vertexIndex] = 0.0f; in SetCubeNormal()
578 s_NormalArray[3 * vertexIndex + 1] = 0.0f; in SetCubeNormal()
579 s_NormalArray[3 * vertexIndex + 2] = 1.0f; in SetCubeNormal()
580 vertexIndex++; in SetCubeNormal()
586 s_NormalArray[3 * vertexIndex] = -1.0f; in SetCubeNormal()
587 s_NormalArray[3 * vertexIndex + 1] = 0.0f; in SetCubeNormal()
588 s_NormalArray[3 * vertexIndex + 2] = 1.0f; in SetCubeNormal()
589 vertexIndex++; in SetCubeNormal()
595 s_NormalArray[3 * vertexIndex] = 1.0f; in SetCubeNormal()
596 s_NormalArray[3 * vertexIndex + 1] = 0.0f; in SetCubeNormal()
597 s_NormalArray[3 * vertexIndex + 2] = 0.0f; in SetCubeNormal()
598 vertexIndex++; in SetCubeNormal()