Lines Matching refs:s_CubeHalfEdge
116 f32 s_CubeHalfEdge[3]; variable
363 s_CubeHalfEdge[index] = 0.5f; in SetCube()
382 s_PositionArray[4 * vertexIndex] = (- s_CubeHalfEdge[0]); in SetCubePosition()
383 s_PositionArray[4 * vertexIndex + 1] = (- s_CubeHalfEdge[1]); in SetCubePosition()
384 s_PositionArray[4 * vertexIndex + 2] = (- s_CubeHalfEdge[2]); in SetCubePosition()
388 s_PositionArray[4 * vertexIndex] = (- s_CubeHalfEdge[0]); in SetCubePosition()
389 s_PositionArray[4 * vertexIndex + 1] = (- s_CubeHalfEdge[1]); in SetCubePosition()
390 s_PositionArray[4 * vertexIndex + 2] = (+ s_CubeHalfEdge[2]); in SetCubePosition()
394 s_PositionArray[4 * vertexIndex] = (+ s_CubeHalfEdge[0]); in SetCubePosition()
395 s_PositionArray[4 * vertexIndex + 1] = (- s_CubeHalfEdge[1]); in SetCubePosition()
396 s_PositionArray[4 * vertexIndex + 2] = (+ s_CubeHalfEdge[2]); in SetCubePosition()
400 s_PositionArray[4 * vertexIndex] = (+ s_CubeHalfEdge[0]); in SetCubePosition()
401 s_PositionArray[4 * vertexIndex + 1] = (- s_CubeHalfEdge[1]); in SetCubePosition()
402 s_PositionArray[4 * vertexIndex + 2] = (- s_CubeHalfEdge[2]); in SetCubePosition()
407 s_PositionArray[4 * vertexIndex] = (- s_CubeHalfEdge[0]); in SetCubePosition()
408 s_PositionArray[4 * vertexIndex + 1] = (+ s_CubeHalfEdge[1]); in SetCubePosition()
409 s_PositionArray[4 * vertexIndex + 2] = (- s_CubeHalfEdge[2]); in SetCubePosition()
413 s_PositionArray[4 * vertexIndex] = (+ s_CubeHalfEdge[0]); in SetCubePosition()
414 s_PositionArray[4 * vertexIndex + 1] = (+ s_CubeHalfEdge[1]); in SetCubePosition()
415 s_PositionArray[4 * vertexIndex + 2] = (- s_CubeHalfEdge[2]); in SetCubePosition()
419 s_PositionArray[4 * vertexIndex] = (+ s_CubeHalfEdge[0]); in SetCubePosition()
420 s_PositionArray[4 * vertexIndex + 1] = (+ s_CubeHalfEdge[1]); in SetCubePosition()
421 s_PositionArray[4 * vertexIndex + 2] = (+ s_CubeHalfEdge[2]); in SetCubePosition()
425 s_PositionArray[4 * vertexIndex] = (- s_CubeHalfEdge[0]); in SetCubePosition()
426 s_PositionArray[4 * vertexIndex + 1] = (+ s_CubeHalfEdge[1]); in SetCubePosition()
427 s_PositionArray[4 * vertexIndex + 2] = (+ s_CubeHalfEdge[2]); in SetCubePosition()
432 s_PositionArray[4 * vertexIndex] = (- s_CubeHalfEdge[0]); in SetCubePosition()
433 s_PositionArray[4 * vertexIndex + 1] = (- s_CubeHalfEdge[1]); in SetCubePosition()
434 s_PositionArray[4 * vertexIndex + 2] = (- s_CubeHalfEdge[2]); in SetCubePosition()
438 s_PositionArray[4 * vertexIndex] = (+ s_CubeHalfEdge[0]); in SetCubePosition()
439 s_PositionArray[4 * vertexIndex + 1] = (- s_CubeHalfEdge[1]); in SetCubePosition()
440 s_PositionArray[4 * vertexIndex + 2] = (- s_CubeHalfEdge[2]); in SetCubePosition()
444 s_PositionArray[4 * vertexIndex] = (+ s_CubeHalfEdge[0]); in SetCubePosition()
445 s_PositionArray[4 * vertexIndex + 1] = (+ s_CubeHalfEdge[1]); in SetCubePosition()
446 s_PositionArray[4 * vertexIndex + 2] = (- s_CubeHalfEdge[2]); in SetCubePosition()
450 s_PositionArray[4 * vertexIndex] = (- s_CubeHalfEdge[0]); in SetCubePosition()
451 s_PositionArray[4 * vertexIndex + 1] = (+ s_CubeHalfEdge[1]); in SetCubePosition()
452 s_PositionArray[4 * vertexIndex + 2] = (- s_CubeHalfEdge[2]); in SetCubePosition()
457 s_PositionArray[4 * vertexIndex] = (- s_CubeHalfEdge[0]); in SetCubePosition()
458 s_PositionArray[4 * vertexIndex + 1] = (- s_CubeHalfEdge[1]); in SetCubePosition()
459 s_PositionArray[4 * vertexIndex + 2] = (+ s_CubeHalfEdge[2]); in SetCubePosition()
463 s_PositionArray[4 * vertexIndex] = (- s_CubeHalfEdge[0]); in SetCubePosition()
464 s_PositionArray[4 * vertexIndex + 1] = (+ s_CubeHalfEdge[1]); in SetCubePosition()
465 s_PositionArray[4 * vertexIndex + 2] = (+ s_CubeHalfEdge[2]); in SetCubePosition()
469 s_PositionArray[4 * vertexIndex] = (+ s_CubeHalfEdge[0]); in SetCubePosition()
470 s_PositionArray[4 * vertexIndex + 1] = (+ s_CubeHalfEdge[1]); in SetCubePosition()
471 s_PositionArray[4 * vertexIndex + 2] = (+ s_CubeHalfEdge[2]); in SetCubePosition()
475 s_PositionArray[4 * vertexIndex] = (+ s_CubeHalfEdge[0]); in SetCubePosition()
476 s_PositionArray[4 * vertexIndex + 1] = (- s_CubeHalfEdge[1]); in SetCubePosition()
477 s_PositionArray[4 * vertexIndex + 2] = (+ s_CubeHalfEdge[2]); in SetCubePosition()
482 s_PositionArray[4 * vertexIndex] = (- s_CubeHalfEdge[0]); in SetCubePosition()
483 s_PositionArray[4 * vertexIndex + 1] = (- s_CubeHalfEdge[1]); in SetCubePosition()
484 s_PositionArray[4 * vertexIndex + 2] = (- s_CubeHalfEdge[2]); in SetCubePosition()
488 s_PositionArray[4 * vertexIndex] = (- s_CubeHalfEdge[0]); in SetCubePosition()
489 s_PositionArray[4 * vertexIndex + 1] = (+ s_CubeHalfEdge[1]); in SetCubePosition()
490 s_PositionArray[4 * vertexIndex + 2] = (- s_CubeHalfEdge[2]); in SetCubePosition()
494 s_PositionArray[4 * vertexIndex] = (- s_CubeHalfEdge[0]); in SetCubePosition()
495 s_PositionArray[4 * vertexIndex + 1] = (+ s_CubeHalfEdge[1]); in SetCubePosition()
496 s_PositionArray[4 * vertexIndex + 2] = (+ s_CubeHalfEdge[2]); in SetCubePosition()
500 s_PositionArray[4 * vertexIndex] = (- s_CubeHalfEdge[0]); in SetCubePosition()
501 s_PositionArray[4 * vertexIndex + 1] = (- s_CubeHalfEdge[1]); in SetCubePosition()
502 s_PositionArray[4 * vertexIndex + 2] = (+ s_CubeHalfEdge[2]); in SetCubePosition()
507 s_PositionArray[4 * vertexIndex] = (+ s_CubeHalfEdge[0]); in SetCubePosition()
508 s_PositionArray[4 * vertexIndex + 1] = (- s_CubeHalfEdge[1]); in SetCubePosition()
509 s_PositionArray[4 * vertexIndex + 2] = (- s_CubeHalfEdge[2]); in SetCubePosition()
513 s_PositionArray[4 * vertexIndex] = (+ s_CubeHalfEdge[0]); in SetCubePosition()
514 s_PositionArray[4 * vertexIndex + 1] = (- s_CubeHalfEdge[1]); in SetCubePosition()
515 s_PositionArray[4 * vertexIndex + 2] = (+ s_CubeHalfEdge[2]); in SetCubePosition()
519 s_PositionArray[4 * vertexIndex] = (+ s_CubeHalfEdge[0]); in SetCubePosition()
520 s_PositionArray[4 * vertexIndex + 1] = (+ s_CubeHalfEdge[1]); in SetCubePosition()
521 s_PositionArray[4 * vertexIndex + 2] = (+ s_CubeHalfEdge[2]); in SetCubePosition()
525 s_PositionArray[4 * vertexIndex] = (+ s_CubeHalfEdge[0]); in SetCubePosition()
526 s_PositionArray[4 * vertexIndex + 1] = (+ s_CubeHalfEdge[1]); in SetCubePosition()
527 s_PositionArray[4 * vertexIndex + 2] = (- s_CubeHalfEdge[2]); in SetCubePosition()