Lines Matching refs:demo
74 demo::RenderSystem s_RenderSystem;
185 demo::DISPLAY0_ASPECT, 0.2f, 100.0f, in InitializeGraphics()
189 demo::DISPLAY1_ASPECT, 0.2f, 100.0f, in InitializeGraphics()
221 demo::InitializeUniforms(s_ProgramId); in InitializeShader()
333 s_PositionArray = (f32*)demo::Alloc(s_PositionArraySize); in AllocateCube()
339 s_ColorArray = (f32*)demo::Alloc(s_ColorArraySize); in AllocateCube()
345 s_NormalArray = (f32*)demo::Alloc(s_NormalArraySize); in AllocateCube()
352 s_IndexArray = (GLushort*)demo::Alloc(s_IndexArraySize); in AllocateCube()
735 demo::Free((void*) s_PositionArray); in DeallocateCube()
741 demo::Free((void*) s_ColorArray); in DeallocateCube()
747 demo::Free((void*) s_NormalArray); in DeallocateCube()
753 demo::Free((void*) s_IndexArray); in DeallocateCube()
783 glUniformMatrix4fv(demo::s_UniformLocations[demo::VERTEX_UNIFORM_PROJECTION], in DrawDisplay0()
797 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_ALPHA_TEST], GL_FALSE); in UseShader()
800 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE0_SAMPLER_TYPE], GL_FALSE); in UseShader()
801 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE1_SAMPLER_TYPE], GL_FALSE); in UseShader()
802 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE2_SAMPLER_TYPE], GL_FALSE); in UseShader()
803 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE3_SAMPLER_TYPE], GL_FALSE); in UseShader()
806 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHTING_ENABLED], GL_TRUE); … in UseShader()
807 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHTING_AMBIENT], 1, s_Glob… in UseShader()
808 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_ENABLED], GL_TR… in UseShader()
809 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_AMBIENT], 1, s… in UseShader()
810 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_DIFFUSE], 1, s… in UseShader()
811 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_POSITION], 1, … in UseShader()
814 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_AMBIENT], 1, s_Mate… in UseShader()
815 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_DIFFUSE], 1, s_Mate… in UseShader()
819 glUniform3i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_SRC_RGB], in UseShader()
821 glUniform3i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_SRC_ALPHA], in UseShader()
823 glUniform3i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_OPERAND_RGB], in UseShader()
825 glUniform3i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_OPERAND_ALPHA], in UseShader()
827 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_COMBINE_RGB], in UseShader()
829 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_COMBINE_ALPHA], in UseShader()
896 glUniformMatrix4fv(demo::s_UniformLocations[demo::VERTEX_UNIFORM_MODELVIEW], in DrawCube()